Ok, pretty eventful turn.
I turned on Detailed City Info, so enjoy that. My capital is finishing an axe, then will build a MP warrior, then maybe 2x spears, then a settler. That may be over-investing in military (though spears have a long shelf life) but I'm basically trying to minimize variance with my current position. The city is working a corn, cow, gold, and grass river cottage tiles, so it's in no hurry to whip, plus it has whip anger for another 5t or so.
WynnCore is building a worker, with a whip completing it in 3t. However it will also receive a chop in 3t...overflowing the full chop into a granary is fine, right? The city is working a floodplains farm, copper, and grass forest tile.
Venlazzo is growing to size 4, then will double-whip a worker. It will also get a chop or two soon to finish the granary. That city is working a corn, grass river cottage, and grass forest. I checked and it does look like I gain 8 hammers growing to size 4 and double whipping and it's also the same number of turns.
Golden Nugget is slow building an Obilisk with its work boat en-route. My civ will see a bit of a gold dropoff while GN works the clams tile and grows to size 2.
I have one worker chopping the forest at WynnCore and three more at or heading to that gems tile at Venlazzo. Two of the workers go a free chop along the way, hence the sign. The tile will be improved in 3t, just in time to start on the second gems, then chop forests/farm the bananas. Venlazzo can use three workers for the next 12+ turns.
I'm currently working on Hunting, due in 2t. After that I will have to kick down my tech rate to 80%. I don't have another tech goal in mind. I want Sailing eventually for a lighthouse in GN, but that's just one city. Otherwise I'm thinking maybe Writing->Math for the general versatility and the chops on the 10+ forests that will be left. I welcome advice on the tech front though.
I added some signs for some possible cities. Blue dot is the modified site ceded by Mali, though they've still not confirmed we have a deal on that. Yellow dot is a spot I've planned on eventually settling and is based on no seafood in the fog to the south of Wynncore. Finally Red dot is one possibility to pick up Iron, trying to remember the lesson of not under-valuing getting resources in the first ring. I might be dotmapping too many coastals though, so I want to keep that in mind.
Finally my Demos had a nice bump:
Looking good for now. My tech is good though not tops. It will be interesting to see if a cottage growth, seafood tile assignment, and most importantly that gems will be enough to take over that position. Food and production remain pretty strong, though production has plateaued for around 10t while I hook non-hammer tiles (yes grassland gems have hammers, but the city is currently on a grassland forest that also does).
Two demos that look a lot better suddenly are land area and power, both of which moved from the bottom half towards the top. The forthcoming axe and hunting tech may actually make be first in power for a while which will hopefully deter anyone pondering trying to slow my civ down. On the other hand check out the score listing. Due to 2x growth and IW my score exploded, so hopefully no one is putting
too much stock in that metric.
I have three fears in the medium-term. 1) Attacked by Praets. 2) City sniped by chariots. 3) Loose my strong position through careless or too cautions play. My countermeasures are as follows:
1) Watch the demos and charts. The only way I suspect Rome could surprise me is to plant up + cash upgrade from their new city, and even then attacking the aggressive civ with copper and known axes seems iffy.
2) Getting my borders popped, building spears, logging in early and often, and eventually trying to build a sentry net on the "s" tiles in my screenshot above.
3) Talking to you guys

And, not getting distracted by shiny stuff like barracks in every city (eventually though...half-price so it's cheap power without maintenance), wonders, rushing people, etc.
EDIT: One quick tactical note in case this isn't obvious to everyone. While I will probably plant the blue dot area and then the red dot area, red dot is a great defensive city. Why? Because it actually makes me
safer, somewhat rare when adding a city and hence another point to defend. Red dot cuts off the approach to Golden Nugget, and it's on a hill, and it's just further from my core allowing for earlier warning. That plus the fact that it's a strong city as soon as it hits size two, while blue dot needs more worker attention and to wait for culture, appeals. On the other hand blue dot is an area I need to get some cultural presence in so Mali doesn't get a land advantage on our border.