September 21st, 2015, 18:04
(This post was last modified: September 21st, 2015, 18:05 by AutomatedTeller.)
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Turn 32, In Which More Land Is Uncovered
Our doughty warrior continues SW and finds... more icy floodplains.. That is some interesting land.
Our brave scout runs through the trees near barteq's incredibly green lands. I mean, geez. I just realized that I didn't need to go all the way down that peninsula - there's no doubt that Barteq will have a city on that river by the time I have sailing and alpha, so I'd be able to trade with him anyway...
Demos:
Next turn, i whip the worker in anticipation of the granary. I also have to think about how I'm getting to currency - I'm debating getting there via priesthood and fail gold for oracle - or, oracle if I can get it.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 22nd, 2015, 18:05
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 33, In Which AT Rails At The Mapmaker, Then Calms Down, Then Finds Adrien Faster Than He Expected
So, my first reaction to seeing this was "holy crap, Barteq has all this green land and Silver AND fur, including ivory? that's totally unfair!!
But my guess is that he doesn't have ivory. I don't know why he wouldn't get ivory - I just assumed everyone got ivory. And it's possible he got fur instead of a calendar happy, which is kind of unfair, I dunno. I had assumed he got ivory and fur and I could trade silver for fur. I guess I can't do that.
Adrien settled toward me, which is a little surprising, in that I can't imagine that's the best land near him. at least, i assume that's not his cap - if it is, he's really close to me than the others. But I think his cap is south of that city, around one of those ovals.
That city, btw, is named Allen. His civ is named Scorers - I dunno what sport that is, though. I guess I'll figure it out as we go.
Demos (post whip, see below)
Banana Friction got whipped - the overflow will let me 1 turn the granary and then flow into the next warrior.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 23rd, 2015, 07:19
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 34, In Which AT Makes Plans To Box In Adrien
This explains why Adrien settled here. Is there really no closer source of copper? I presume his warrior will come out to cover the worker, but I have no intention of attacking an aggressive civ with my 1 warrior....
By my figuring (and I don't know where his cap is, so maybe I'm wrong), he's put his 2nd city quite a ways from his cap - it's 8 tiles on both the vertical and horizontal from mine, so assuming his cap is about 16 from mine on both vertical and horizontal, then he's borderline pink dotting me. Now, it's tough to balance a map this big, but given that I have 2 copper sources very close to my cap, this seems a long ways to go. Perhaps our caps are closer than I thought and this city basically borders his cap or is 1 tile away like Huh?.
This is my plan for cities around Allen:
I was thinking the one south of Huh? was one I wanted to do for a while, to build up cottages for Huh?. The one North of Allen I started thinking about once I knew where Allen was - it's got a bit of a priority to me right now.
The 3rd was one I was originally thinking was a little aggressive - now, I'm wondering if it's very aggressive. We'll see.
I got pottery and set both cities to granaries. Am teching archery - I could have aggressive axes coming at me soon.
Scout found another animal - getting time to stick to the woods, since warriors are going to start showing up.
Demos. Next turn, i should get graphs on barteq.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 23rd, 2015, 09:59
Posts: 5,323
Threads: 22
Joined: Feb 2012
btw - barteq settled already. Which means he settled in a place BETTER than corn/stone/horse or corn/horse/fur. I presume it's his copper location. Clearly, it's away from me, so that's ok. I'd really like to get a city on that river
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 24th, 2015, 07:25
(This post was last modified: September 24th, 2015, 07:27 by AutomatedTeller.)
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Threads: 22
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Turn 35, In Which AT Finds The End Of The World As We Know It, And Still Feels Fine
Ahh, 1980's rock songs, is there nothing you can't make better?
Adrien did move his warrior to cover the worker, so I moved away. He completed the mine, so I could be facing an axe in 10 turns or so - potentially faster if he upgrades his warrior.
However, I have his graphs, so I'll be able to see a spike. Right now, no big deal.
I won't post those very often - maybe every 10 turns or so, or if there's something interesting like a power spike. I spread my espionage points between adrien and barteq, of course.
The scout flawlessly killed the lion (I do wonder if Krill went overboard in the scout buffs - 3 animals haven't touched my scout and 2 of the combats were on flat land) and moves West and found the ocean.
I'm assuming barteq is on some sort of peninsula or something here and that the coast goes north and then east to my capitol. I'll check that out, of course. This is looking more like a continent with just the four of us - no one else has come to see me. That said, Molach doesnt' seem to have ventured W at all, unless he did the same thing I did (spotted borders and moved away)
I haven't been talking much about plans:
Cap is going to go warrior->worker->settler->worker->warrior->worker->settler, I believe - the first settler is for the horse/copper site, as are the first two workers. The worker I just created is going to chop/road and then go chop/mine the PH.
The second worker will help the first worker road south and then be used to improve the city we send south of the cows.
Huh? is going to whip in a granary->warrior->archer->settler at size 4->2 pop whip and then place that city somewhere to the east. I haven't yet decided - some of that will depend on where Molach settled his 2nd city. I don't really have any idea how aggressive Adrien is as a player - I don't much like the idea that most of his units will be made with barracks, since they are his cheapest border popping buildings. Fortunately, he doens't get cheap granaries like me and he expands slower, so I should be bigger than he is fairly soon.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 24th, 2015, 20:46
(This post was last modified: September 24th, 2015, 20:47 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 36, In Which The First Wonder Falls
HAK built Oracle and, presumably, picked metal casting. Might have picked math, but I presume metal casting. Wow. that's very early.
Adrien's Land
SW of the capitol.
Going to a high level view and seeing culture shows something interesting
Note the purple square SE of Allen - that's more culture, so I guess I have an idea of where his cap is. Not sure if his 3rd ring has popped - I think it has. My guess now is that bit of land across from barteq is actually mainland south-west of adrien.
also, barteq did go SW - you can see where his culture is. I am kind of wondering if there is a civ south of him, because of what he did with is espionage, but I'm not sure it's a major issue.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 24th, 2015, 22:37
(This post was last modified: September 25th, 2015, 11:19 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
My current plans:
This is turn 51. I have 4 cities, 2 granaries, 4 workers, 4 warriors and an archer. A 5th worker and a 2nd archer is being built and the cap is about to grow to size 5 and be able to work a cottage. At that point, it will create a settler for the south and then grow into another warrior and build another settler for south of Huh?, then another worker->grow->settler. I'd like BF to be size 7 fairly soon, working a few cottages.
The horse city has 2 workers dedicated to it - it needs it, with the desert tiles that need to be improved up there.
The colors are an attempt to map out where tiles will be worked for various cities.
Blue is Huh?, yellowish is the hill rice city, pink is the horse city and red is a helper city south of Huh?. Pretend the pink down there is red
Note that to grow cottages efficiently, I kind of have to not use some great tiles, like that pig.
An alternate plan:
Makes much stronger use of tiles in the shortterm, by moving that city well away from the rice. Note that this isn't perfect - for one thing, the red city tile placement doesn't work - you run out of food. But it does get the "new" cap getting more cottages buffed earlier.
I don't really have a good feel for which is better for me, yet. Plan #2 will likely not piss off molach, or at least not as much, but the city is not nearly as good long term.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 26th, 2015, 10:40
(This post was last modified: September 26th, 2015, 13:29 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 37, In Which Slightly More Land Is Exposed And Very Little Else Happens
Moving towards Molach. Want to "find" him soon, so I can get graphs.
Moving up the West Coast. Scout is N of barteq, SW of my capitol. The Red is what I expect my path will be. Might need to hit the coast more to find seafood, not sure.
I got another warrior out of the cap, which is going to go cover the horse/copper location. I have 2 cities, 2 workers, 2 warriors and 1 scout, which puts me about even with everyone nearby, I presume.
Below is my latest expasion plan:
Basic strategy is to get Red, Green and Blue square cities - I should get them all by turn 60. After that, start adding the colored circles. Orange circle is the way I've dealt with the issues from the previous post - I had thought about putting that city 1S, but this way, it can (slightly) help grow cottages for Huh and also work the silver mine tile.
Huh? can focus on making workers/settlers when it gets to size - Red, Orange and then grey.
Southern settlers will come from a combination of the cap and Green Square - at size 2, that city can make 7 turn settlers (grass cow and PH copper - if I wait till size 3, it's 6 turns and I get to use the silver
Northern cities will mainly come from the cap. I think I'll try to get one from Blue Square, but that will be a primary unit pump. I need to make sure I keep up in power, so that will get my first barracks.
Red Square will make granary/monument/barracks->units, mainly archers.
There are various pink dots - I don't see me actually getting any of those unless someone screws up and it will have to be after I fill in, because most of them will piss people off. The far eastern one has a gold and a wheat and I'm pretty sure is a prime spot for Molach. The one on the lake to the NE is hard to defend for me and easy to attack for Molach because of the mountain. The one north of that is a long ways from me and not so far for Molach.
The far SW one is definitely out of my sphere and in Barteq's and south one is really the border between Barteq and Adrien. If there is a city I might get of the pink dots, that's it (or one to it's east, since I suspect that exact site will be in barteq culture by the time I get down there.
Also, to the north, there is a white and a purple circle. I don't really have any idea what is up there, so I am guessing that I'll be able to get 2 more cities up there. If that is just land for the taking, I'll probably get 3 or 4. My current guess as to the world land mass shape is that there are N-S continents that wrap, so someone is up there.
This is where I think kind of natural boundaries are:
I think Adrien has land to his south, though I don't know that.
I kind of expect to get more land than that - if I don't, then IMP isn't really doing it's job  but, i generally, that's about where I expect borders will be, with some bulges here or there. That presumes a northern neighbor - if there isn't one, most of that land will be mine.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 26th, 2015, 17:29
Posts: 5,323
Threads: 22
Joined: Feb 2012
ok - I'm convinced that the plan for the next set of turns is to get the 3 squares and tech writing->math->IW->myst->masonry. That should get me iron working in plenty of time to get the jungled silver south of the cap.
Huh? will build a settler->worker->lib after the settler->archer pair. An archer and a warrior on a hill with fortification bonus should be fairly safe from whatever Molach can throw at them unless Molach can scare up 4 chariots or 3 axes. If I get enough warning to whip in another archer, that should be close to impregnable for now.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 26th, 2015, 19:19
(This post was last modified: September 27th, 2015, 08:45 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 38, In Which AT FINALLY Meets Molach (I Mean, Jeez - He Could Have Met Him 20 Turns Ago)
Well, that was fast. He went about where I had expected, with the wheat/gold. I kind of assumed there wasn't a better spot.
I'm debating the brown vs the blue route of travel. Brown gives more info, blue makes Molach's life easier and it might be nice to not be pissing off Molach right yet. Course, if he has a warrior wandering around, he might be about to give me a scare
Funny 2nd city name. I presume he'll change it at some point.
SW land - all of which is great. If I can get the red sites there, I'll be happy - the far west one would make a hell of a Moai/naval production site. Hard to hold, though.
Demos. Nothing much changes in soldiers, though I'm almost the best now!!
Note that Adrien's cap is in that list - I'm guessing that his scorers are soccer players? Football, to most of the world, of course.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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