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4th techs?
Looks like the Nyles border is absolutely the #1 priority, though.
July 16th, 2016, 15:14
(This post was last modified: July 16th, 2016, 15:21 by pindicator.)
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(July 16th, 2016, 14:46)Commodore Wrote: 4th techs? 
Looks like the Nyles border is absolutely the #1 priority, though.
Well, I think they're all cheap techs. My guesses are along these lines:
| StarDoor | OT4E |
| Starting Techs: | Ag & Myst | Ag & Wheel |
| 3rd Tech | Hunting, 92b (eot9) | Hunting, 92b (eot9) |
| 4th Tech | Mining, 77b (eot16) | Mining, 77b (eot16) |
Haven't really crunched numbers hard, but it passes the eye-ball test. And keep in mind, we're not far away from our 4th tech: grabbing AH in a few more turns.
Speaking of which, a new turn rolled over night...
Turn 018
A lot of score movement this turn, but largely breaks down as follows: - NylesStandish, TBS, Nicolae Carpathia, gsorel, & Gawdzak all grew to size 2
- DTG/picklepikkl & Borsche researched a tech (they were both already at size 2
12k of power happened outside of population growth, so I'm guessing a lot of the EXP players also finished warriors, but I'm not really sure about the techs gained. Mining or Mysticism are likely culprits: 8 turns since their last tech for both pickl & Borsche. Maybe Wheel if they have some extra commerce.
Warrior done, Cow pasture done. We're pulling in a nice 11 food-hammers each turn at size 2, and with the 1 hammer overflow from the warrior the settler is coming out in 9t.
Nothing eventful from the scout; honestly I like not finding anybody right now, it makes me feel more confident to go all-in on this pink dot play.
EDIT: With 9 turns to build roads for the pink dot, I'm proposing the following. This will let us move our settler t26, and move + settle on t27. We'll also be able to put 1 turn of road into the flatland tiles N and NNW of the warrior so there aren't any wasted turns.
Suffer Game Sicko
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Turn 019
Wetbandit grew to size 2 on the IT.
Here's some more crazy land to drool over
I think I've seen enough for now; going to send the scout back towards the capital to head to the south next turn, unless someone raises a good point against that.
Suffer Game Sicko
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Dude, a city 1SW of the scout though...
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Hope the scout wins without too much damage.
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(July 17th, 2016, 19:39)Commodore Wrote: Hope the scout wins without too much damage.
 Don't give Krill any ideas on buffing panthers!
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Think I play the wrong mapscripts, that is some nice land.
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(July 18th, 2016, 09:27)Mizar Wrote: Think I play the wrong mapscripts, that is some nice land.
The maps for these games are usually heavily edited
So they tend to be quite lush.
fnord
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(July 12th, 2016, 12:04)pindicator Wrote: Heh, try the bottom of the screenshot Thoth 
OH! You mean *that* sugar.  Completely missed it
fnord
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