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RPB3 SPOILERS Bismarck of India (regoarrarr, darrelljs, sooooo, sunrise089)

Portugal spotted inside one city...it is undefended. Bizarre.

What is our ETA on Gunpowder? We should start asking for Gold ASAP to tech it quickly. Education, Engineering and Banking are all coming in over the next 3 turns.

Darrell
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Yes, we should ramp up the science to collect gunpowder. A library just finished, so I'll put a turn of 100% into it. EDIT: Actually, if education is coming in then we should wait for that so we can gain the discount.
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There are at least 3 sites in the north we want to settle, so sunrise and I were thinking we should send the southern settler up to one of them and not have a border city with Krill?
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Let's start asking for gold from Ruff so we can go for it at 100%.

Darrell
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:wink2: Hi Lurkers, I know we've not been posting too much, but rest assured more content is coming. By the way, are regoarrarr and darrell lurkers too? Perhaps they've become bored of their own thread. What ever happened to 10+ post marathon sessions?
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We should confider drafting an email to CUDDLE over the next few turns. What we want to cover:

1) Why we've been cagey on our diplo recently (possible PAT spy)
2) What we've been up to, and our success or failure
3) How to follow-up

Hopefully that will make our allies happier.
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Your friend (other civ) in crime gave some updates:neenernee.


sunrise089 Wrote::wink2: Hi Lurkers, I know we've not been posting too much, but rest assured more content is coming. By the way, are regoarrarr and darrell lurkers too? Perhaps they've become bored of their own thread. What ever happened to 10+ post marathon sessions?
Mwin
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MWIN Wrote:Your friend (other civ) in crime gave some updates:neenernee.

I bet, but what can you do...

All we're trying to do is at least compartmentalize information as much as possible. It's fun and friendly to share plans, but at the same time it can be dangerous. I've had to discuss things of course with the civs we're working with directly, but that's a necessary evil sadly.

Of course I like all of the civs we're working with just fine. The problem is despite liking all of them we know there is a CUDDLE double-agent in PAT (maybe a triple agent, but at least double) and we think there is a PAT double agent in CUDDLE. Better safe than sorry sadly frown
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Krill's "misclick" involved his WC moving next to our borders, spotting our small stack of maces, cats, and HAs (no settler, since he traveled north). FWIW Krill says the WC was going on top of the Longbow next turn.

We could ask Krill to delete the unit as punishment. Frankly though, that might not be enough. It isn't the end of the world, but I've been paying attention to where Krill moves his units, and told him not to put them north of his longbow hill.

One option - DOW and kill the unit. Only the longbow can probably cover, and it moving off its hill would be great wink That would put us at war with Egypt, but is that a bad thing? We could get the half of the turn we want locked in (with Egypt at least) without showing our hand too much.

What do you guys think?
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Let's kill the unit. Might make England/Carthage complacent.

Darrell
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What if I post something like this:

"While India wishes the misclick had not occured, we know neither Portugal nor Egypt acted in bad faith. We are therefore willing to play on. Please note however that we are still considering our options in-game."

Then once we're in the second half of the turn we post a DOW, claim the 2nd half, and kill the unit + end turn.

Then if Krill asks if we want peace, we can either lie (evil!) or defer until the next turn. I think the key is to play the turn order like this (1a/1b can be played in either order):

Current turn part 1a - DOW on Krill out-of-game (via IT office thread) and lock in the 2nd half of the turn (oh no! it's the Exploit issue all over again).
Current turn part 1b - Sooooo or Darrell or Regoarrarr log in and move our workers but don't DOW. Whoever plays also notes in this thread what our workers need to do next turn.
Current turn part 2 - I log in and DOW and kill the unit.
Next turn - I log in very late in the turn. This is our only login. If Krill offers peace he has no chance to see us decline it. I move the workers (!) based on instructions from this turn.
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One complication: Krill is holding off playing the current turn. Does an Indian DOW block him from playing at all? I forgot how we handled 2nd-half declarations that wern't right at the end of the turn. If fact, I remember I argued that this wasn't an issue because 2nd-half declarations would always come right at the end of turn wink

EDIT: Maybe 1a is just unnecessary. We just let Krill play and then later we DOW. The danger IMHO is that Krill proactively DOWs us. I think strategic DOWs have been far too uncommon in the RBP series. My guess is because the darn enforced turn splits mean you're punishing someone in game and out of game if you remain at war.
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