What if I post something like this:
"While India wishes the misclick had not occured, we know neither Portugal nor Egypt acted in bad faith. We are therefore willing to play on. Please note however that we are still considering our options in-game."
Then once we're in the second half of the turn we post a DOW, claim the 2nd half, and kill the unit + end turn.
Then if Krill asks if we want peace, we can either lie (evil!) or defer until the next turn. I think the key is to play the turn order like this (1a/1b can be played in either order):
Current turn part 1a - DOW on Krill out-of-game (via IT office thread) and lock in the 2nd half of the turn (oh no! it's the Exploit issue all over again).
Current turn part 1b - Sooooo or Darrell or Regoarrarr log in and move our workers but don't DOW. Whoever plays also notes in this thread what our workers need to do next turn.
Current turn part 2 - I log in and DOW and kill the unit.
Next turn - I log in very late in the turn.
This is our only login. If Krill offers peace he has no chance to see us decline it. I move the workers (!) based on instructions from this turn.
__________
One complication: Krill is holding off playing the current turn. Does an Indian DOW block him from playing at all? I forgot how we handled 2nd-half declarations that wern't right at the end of the turn. If fact, I remember
I argued that this wasn't an issue because 2nd-half declarations would always come right at the end of turn
EDIT: Maybe 1a is just unnecessary. We just let Krill play and then later we DOW. The danger IMHO is that Krill proactively DOWs us. I think strategic DOWs have been far too uncommon in the RBP series. My guess is because the darn enforced turn splits mean you're punishing someone in game and
out of game if you remain at war.