Is that character a variant? (I just love getting asked that in channel.) - Charis

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RPB3 SPOILERS Bismarck of India (regoarrarr, darrelljs, sooooo, sunrise089)

I'll queue up a settler soon then. There's another, safer city we can also settle west of the dance floor to claim sugar.
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T130 -

England built the Taoist shrine. Why not give the prophet to Krill?

Diplo weirdness - Now we have peace between Carthage and the Incans.

Good news: I didn't notice, but PAT doesn't have Gunpowder, so no Cuirassiers yet.

Bad news: Carthage has resettled:

[Image: Civ4ScreenShot1294.JPG]

That city could be killed straight up via a 1-move with 17 Cuirassiers or like 20 Knights, loosing hardly any units. That may not be the best use of hammers, but just saying. That garrison btw is basically the same units that have been hanging around for a few turns now.

I think we should plant these two places, and can probably hold them ourselves. We would want to keep the mace sentry with the asterisk and chop the X forest above him, probably add a pike there too. The other mace (in the east, above the WC that may die next turn).

[Image: Civ4ScreenShot1297.JPG]

Speaking of that WC, two interesting military items in this picture. The first in the WC, which may (probably is?) be bait. My guess is there is a pike behind it. If there isn't we're good and we'll put our mace on that tile next turn. If there is then the pike will hold the tile next turn when Krill plays first. We could kill the WC easy, promote to shock, and hope there is only one pike that will wound itself taking the tile, but I'd rather not potentially loose a valuable knight to fight over a sentry tile we don't really need - we have visibility six tiles south of our city already. If we found down there we'll take cats and fast workers and just kill whatever they've put there.

The second item is a barbarian horse archer. Not only that, the barb horse archer I almost didn't even see since you apparently don't get "enemy spotted" messages from 2-move barbs. Anyways, I killed it (and almost felt bad as I've never seen one before).

In the northwest I realized Kyan may kill our sentry chariot with his sentry HA, which would be annoying. I moved our longbow to at least be able to get revenge, but we should probably send a better unit up there to guard the chariot, so I sent our lone 1-promo HA, which will arrive in a few turns.

I've not ended turn since sooooo hasn't moved workers yet. There are about 10 in-game hours left, so if soooo can't get to them it would be great if regoarrarr or darrell could. I'd also like Byzantium to login again and give us some more gold - we only have enough to research Chem at 80%.
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Action items:

1) Someone want to take a stab at a peace proposal?

2) Bump on the NAP diplo. Firm deals would be ideal, and maybe a "no killing sentries" NAP with Babylon? Frankly that should benefit them more than us. I can't overstate how bad it would be if, say, Ruff switched sides and said "sorry guys, but we really didn't have a real NAP."

3) Maybe we should email Portugal and let them know we now plan to settle our southern spot ourselves. We may also want to ask Ruff about the Sugar spot, though Ruff shouldn't fight us hard considering I think we're more than pulling our weight here.
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@soooooo - In case I skipped turn on any of them, there are 9 unmoved workers and 1 unmoved missionary. I also queued up Research in two non-military cities.
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sooooo, go ahead and play the turn today and just don't move our military.

Darrell
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sooooo, any reason you didn't end turn/unpause?

Darrell
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I didn't end/turn or unpause because I've been doing the worker movements and sunrise has been doing the military.

I'm reading the public thread right now and I realise this wasn't the thing to do ... sorry.

Our military was unmoved last turn - I assumed sunrise would log in after me to move the military.
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Yeah its my fault I should have posted the details, what I had posted was just plain vague.

Darrell
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Hi guys, not logged in yet but the turn rolled, lets just hope Krill didn't move anything up and the evil coalition didn't advance on the Ottomans. I'll move the military units at the usual time.
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T132 - Ok, back to the game.

Mali got the Taj last turn.

Good news - Krill didn't block our sentry tile (why?) even with an extra turn to cover the tile. We're now really safe in the south if Portugal and Ottomans warn us of any incoming stacks.

Bad news - Again, no money and it's the end of the turn. Our chem research is being killed here frown

In the west, the Ottomans are doing their best to set up a three-city-front wink

[Image: Civ4ScreenShot1325.JPG]

In the south, sooooo is building us a settler to settle on of the two spots. @sooooo - are you going to get us a second settler too? And, I'd like to have several (3+) fast workers available when we plant the plains hill city towards Krill. I want those forest hills chopped ASAP.

Action items:

*Broken record I know, but at least some sort of promise to provide incoming stack warning from Portugal and Ottomans would be great if such a thing isn't formalized now. We do have such a deal formalized with Byzantium IIRC.

*Also pretty much all of the action items I've ever posted before.
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Okay I passed a scolding note re: funding.

Also sent the note on incoming stack warnings.

Darrell
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Looks like our sugary site has been snatched:

[Image: pb38.jpg]

Settler from The Dance Floor is to go on the plains hill south of TDF?

If we want to snipe the sugar in the screenshot above, we could settle on the grass hill 1NW of the sugar. Could cause some diplomatic aggro though?

We also probably have a nice site in the NW (unless we've agreed not to settle up there?) I queued up another settler in Mechanical Bull.
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