News of the turn: TEAM's second city grew to size 2, and it's borders popped giving them 9 6 extra land tiles. (edit: I wrote down 9 when I was thinking 6 ...)
Thanks for those numbers, novice - assuming that production is applied at the end of the turn then that shows me how many hammers are invested in something at the end of T39 for TEAM.
Using that formula (Hammers = SabotageCost / CityRevoltCost * 650 / 6) I don't get a whole number - it's approx 5.95 hammers. Am I doing something wrong, or is this an artifact of rounding somewhere? If the latter I guess it would be 6 hammers invested in something, but it's either 5 or 6.
And as I'm previewing and editing this I have seen the after TEAM's T40 update from plako. Unfortunately there's a tooltip over one of the needed numbers, plako, but I think that must remain the same each time. Still a non-whole number, but 11 or 12 hammers now. No power changes for TEAM during their turn.
More thoughts on that 6k power increase TEAM had on T38. It doesn't look like horses are near enough to our capitals to let them settle for horses and gain only 3 land tiles first ring. So I don't see that they can have built a chariot. Which leaves us with Archery or a Vulture ... and if Archery we still have the problem of figuring out what they built T38, whereas if it's a Vulture then that accounts for everything.
Thanks for those numbers, novice - assuming that production is applied at the end of the turn then that shows me how many hammers are invested in something at the end of T39 for TEAM.
Using that formula (Hammers = SabotageCost / CityRevoltCost * 650 / 6) I don't get a whole number - it's approx 5.95 hammers. Am I doing something wrong, or is this an artifact of rounding somewhere? If the latter I guess it would be 6 hammers invested in something, but it's either 5 or 6.
And as I'm previewing and editing this I have seen the after TEAM's T40 update from plako. Unfortunately there's a tooltip over one of the needed numbers, plako, but I think that must remain the same each time. Still a non-whole number, but 11 or 12 hammers now. No power changes for TEAM during their turn.
More thoughts on that 6k power increase TEAM had on T38. It doesn't look like horses are near enough to our capitals to let them settle for horses and gain only 3 land tiles first ring. So I don't see that they can have built a chariot. Which leaves us with Archery or a Vulture ... and if Archery we still have the problem of figuring out what they built T38, whereas if it's a Vulture then that accounts for everything.
...wounding her only makes her more dangerous!
-- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
-- haphazard1It's More Fun to be Jack of All Trades than Master of One.



Basically I can't be sure if it's Archery+Archer or Chariot+Warrior+Barracks or Vulture+Barracks. However, I really don't see why you'd chop a barracks immediately