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(July 3rd, 2013, 00:26)Nakor Wrote: You know we are building a warrior and not a worker at Redemption?
Things are still looking good, but this game is crawling like a turtle...
Hope we can speed it up soon.
I'll be withouth internet for 2-3 weeks from end July-August... Yep. Warrior to sz 4 (finishes w/ 4 OF) then worker (chop comes in same turn worker starts so 20+4 OF+15 fh/t). The 3t worker comment was in regards to the 5t worker shown in the build queue, i.e. we'll have another worker in 5t not 7t. Nice micro if I do say so myself.
Yeah, the turn pace is leisurely, to say the least.
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Not sure if intentional or not (on Gavagai's part, I just play the turn once the turn rolls...turns are far too slow as it is), but we've been following a turn split for some turns now (we go first then they play). I think I first noticed this once we saw his second city get founded. The sitrep...
Even if Gandhi would have bee lined the copper, there would have been no way to prevent a road being completed (and he could always cover the worker with a warrior to prevent sniping). With perfect micro (and a second worker), they'll have copper hooked up T51 (T53 if they use just one worker). We'll have our copper hooked up T51.
Waterdeep will pop borders in 2t and working the cow will grow to sz 2 T54 which means the soonest we can whip an axe is T55. Should be safe enough I think. The cows will be improved by that time and Waterdeep can regrow on a granary. Probably need Stimpy to solo chop the PF into a granary at Moria then cottage the FP before mining the gold. That should allow us to 1 pop whip the granary at sz 3 and have the gold improved by the time Moria regrows to sz 3. The demos...
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Looking good, Jester!
I don't think he wants to go to war yet.
If he is going for axes, we really should keep considering building some war chariots...
You're micro is very good again as well!
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Figures. Anyway, judging by the power graph, which hints at him finishing The Wheel a few turns ago (4000 soldier points), and his tech choice of PH, I'd say Gavagai is going for the Oracle (MC would be my guess on the tech target) and he has marble. Pretty sure we can have desert hill settled in the next ~10-15 turns. The demos...
I am starting to think we should definitely bee line Construction (bulb Math) after Writing. Not sold just yet but I think it is doable. We'll see what happens.
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No problems yet!
If Gavagai is going for Oracle and the Religious branch, we should really consider taking him out asap.
If we move our warrior on the PHForest, it should be safe and we can scout to the west.
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Neither the barb lion nor Gavagai are cooperating...
Oh well. Sent Gandhi back to the PF and Sacagawea to the PHF. The demos...
One opponent now has their capitol to size 6.
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What we're up to...
The whip anger fades EOT and it will take Redemption 4t to regrow to the happy cap. The plan for the worker is to chop the GHF so the granary will complete the same turn Redemption grows to sz 5. The worker then mines in place and can either chop the GF next or mine the other GH (chop first if we get lucky with forest regrowth). The settler is a placeholder for now. We might want to get out an axe first (or even another worker) before getting out a settler for desert hill.
Although we would have enough hammers into the granary to whip at sz 2, I think we want to whip at sz 3 since we need the commerce and it also gives us the option to whip an axe if an emergency develops. I really don't see us whipping much here past the granary although once the gold is online, we can always do 5-3 whips if needed (i.e. always work the wheat+FP cottage+gold mine). We'll want a farm N of the wheat eventually but that is some ways off.
If we have to, we can whip the axe immediately at sz 2. Might want to finish the warrior (send N to spawn bust) once we reach sz 2 and then continue on with the axe for a whip into the granary (should have a worker chop the PF). Depends on barb and/or Gavagai troubles.
Gandhi will try and sneak West. Sacagawea is still keeping an eye on the Gavagai front. Sure looks like Oracle MC to me. Yeah, you need Agriculture to settle that spot.
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I'd say:
Redemption: Granary - Settler - Axe
Moria: Granary - Axe
Waterdeep: Axe - Granary - Axe
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(July 6th, 2013, 04:53)Nakor Wrote: I'd say:
Redemption: Granary - Settler - Axe
Moria: Granary - Axe
Waterdeep: Axe - Granary - Axe Pretty much what I am thinking. It will take only one turn to finish the warrior @ Waterdeep (once we are working the copper mine) and we can't afford to send an axe north to spawn bust (need those for defense) just yet. We need to get some unit up towards the horses though, otherwise a barb city could spawn and that would be disastrous if it prevents us from settling the horses. We send the warrior first and then an axe as soon as we have a spare (3rd? maybe)
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