November 16th, 2014, 19:35
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1) Don't worry, I remembered! (Good thing because I played before seeing your comment.)
2) Hm, very interesting! So we'll get THREE Warriors and still settle the city on the same turn? Yeah, I wouldn't have thought to build the extra Warrior. I'll sim that to make sure I can do it right, but that sounds good to me.
On that note, for the second city, I was thinking of growing to size 2, starting a Worker, and then whipping it into a granary when Pottery is done. I'd just have to experiment to see when the best time to whip is.
Anyway, turn report!
Finally found those lions! Also, 1NW of the scout is a plains forest hamlet. Very nice tile.... And still no sign of anyone.
Rome researched Bronze Working, but still hasn't whipped their capital, so I dunno. Shrug. We'll have +4 food in 4 turns.
November 16th, 2014, 19:47
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It looks like that second worker should build a farm 1E from the capital as we don't really have anything to put hammers into and capital is growing too slow. This way I was able to complete the second settler on T42 which is a pretty good result.
November 16th, 2014, 19:49
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Second city will need 4 pop to whip a granary, so I suggest to grow it to size 4 while building a warrior.
November 16th, 2014, 20:05
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I think I figured second city out. The worker should build a road towards it, then road Corn; this way he will be able to start farming it right when the city is settled. He should farm Corn, then farm floods, then chop a forest. If the city will work Corn, then Corn + fp, then Corn + fp + mine and swap to a granary from a warrior as soon as possible, the chop will come right at the moment when granary is whipped and overflow into a worker which will be finished in 2 turns.
November 16th, 2014, 20:12
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Hmm, ok, I'll try that. So 2nd settler before 3rd worker?
November 16th, 2014, 20:20
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Sorry, didn't see your last post. Ahhh.... Anyway, that seems like a good plan for the second city.
November 16th, 2014, 22:58
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Soooo I tried to follow what you were saying, but I didn't get the same results as you. However, I whipped the Settler a turn earlier than you, and the overflow mean a Worker in 3 turns, so the city was built a turn earlier, and the Worker ended up being completed at the same time, anyway?
November 17th, 2014, 12:12
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Played Turn 15. Rome did their whip. So there's that.
So that lion, of course, moved to the one tile that would be most obnoxious. I really wanted to start heading Northwest, and I know being in a forest tile would give the scout very good odds of winning, but I decided to run away for the following reasons:
1) Even if he won the fight, he could still be forced to heal in place for several turns.
2) He could die if he was unlucky (I don't think we get free wins on Monarch).
So now the plan is to kinda do a big south to southwest turn around. At least we'll get a little more scouting info, even if it's not where I wanted to go. Not sure if you would have done the same, but I want this scout to live as long as possible.
Demos
We grow next turn. Wonder if we'll be the only ones. I don't wanna be last in score anymore!
November 17th, 2014, 18:52
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November 18th, 2014, 07:20
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Wow, this map is so narrow...
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