That part about regretting is just about superdeath drawing first blood and possibly being about to draw some more; not meant seriously 
Somewhat meandering thoughts:
superdeath must have seen the 8,000 increase on the power graph and thus know we've teched Archery (or finished two axes, which would be even worse for short-term attacking prospects). I'm assuming he'll know that the impi rush window is over as soon as graphs do show the archers. It could help that barracks also give 3,000 soldiers and we finish one by whip eot, which he could confuse for an archer, although the Victory screen might give this away, but then at least one archer will finish next turn -- thus he'll have to respect our power graph from T57 at the latest. They can't all be barracks.
Yeah, demos can take a few hits from here. Funny that we might have increased our chances at landing the Oracle just by ignoring the Oracle at first, to take what appears to be a slight early lead (shared with shallow_thought, I'm sure demos don't tell the whole story and e.g. we're working two plains mines right now, which we're not whipping because we need the citizen for the Oracle build (Canoel) or because we're actually whipping the granary off that next turn (Rungholt)). Due to this, other teams might now be more concerned with catching up in city count (public because of Civstats) than chasing a religion. Speaking as a newbie myself, that's easy to overrate (and maintenance easy to underrate) in importance early. Don't have 3 cities on T70, sure, and get your second settler out as early as feasible because he's much cheaper (in gpt) than all others and your fh units come out faster, which cascades; but don't necessarily worry if you have 7 to someone's 8 or 9 -- your strategy might just demand such a trade-off (ironically, this is a rare lesson that you can carry over from Immortal / Deity SP, but I failed to do just that in PB37). Similarly, not building a granary first usually means you "lose" food, but that's only a mistake if this food isn't effectively traded for something more valuable. Here that would be 6t earlier fp cottage growth -- at a point when getting out more settlers is easier than supporting those cities financially.
Given the apparent turn split, I think it's most likely that Magic Science is now attacking superdeath's impi/warrior garrison in some front city with PRO archers, to which superdeath whipped several axes in response (archers aren't easy to dislodge, even when they can't take cities). If so, I reckon that they've setttled towards each other, as surely MSci would not trundle across the map for 8t or whatever with 3str 1-movers. The main indicator is that superdeath hasn't settled his X4 yet when he was pretty quick about his X2 and X3; this could be why.

Somewhat meandering thoughts:
superdeath must have seen the 8,000 increase on the power graph and thus know we've teched Archery (or finished two axes, which would be even worse for short-term attacking prospects). I'm assuming he'll know that the impi rush window is over as soon as graphs do show the archers. It could help that barracks also give 3,000 soldiers and we finish one by whip eot, which he could confuse for an archer, although the Victory screen might give this away, but then at least one archer will finish next turn -- thus he'll have to respect our power graph from T57 at the latest. They can't all be barracks.
Yeah, demos can take a few hits from here. Funny that we might have increased our chances at landing the Oracle just by ignoring the Oracle at first, to take what appears to be a slight early lead (shared with shallow_thought, I'm sure demos don't tell the whole story and e.g. we're working two plains mines right now, which we're not whipping because we need the citizen for the Oracle build (Canoel) or because we're actually whipping the granary off that next turn (Rungholt)). Due to this, other teams might now be more concerned with catching up in city count (public because of Civstats) than chasing a religion. Speaking as a newbie myself, that's easy to overrate (and maintenance easy to underrate) in importance early. Don't have 3 cities on T70, sure, and get your second settler out as early as feasible because he's much cheaper (in gpt) than all others and your fh units come out faster, which cascades; but don't necessarily worry if you have 7 to someone's 8 or 9 -- your strategy might just demand such a trade-off (ironically, this is a rare lesson that you can carry over from Immortal / Deity SP, but I failed to do just that in PB37). Similarly, not building a granary first usually means you "lose" food, but that's only a mistake if this food isn't effectively traded for something more valuable. Here that would be 6t earlier fp cottage growth -- at a point when getting out more settlers is easier than supporting those cities financially.
Given the apparent turn split, I think it's most likely that Magic Science is now attacking superdeath's impi/warrior garrison in some front city with PRO archers, to which superdeath whipped several axes in response (archers aren't easy to dislodge, even when they can't take cities). If so, I reckon that they've setttled towards each other, as surely MSci would not trundle across the map for 8t or whatever with 3str 1-movers. The main indicator is that superdeath hasn't settled his X4 yet when he was pretty quick about his X2 and X3; this could be why.

. You have uncommon mind.


Will Forza and Magissa be separate cities, I wonder?