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Poll: How surprised are you to see a poll up again?
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Not very.
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Exceedingly!
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You're a damn commie trying to sabotage the thread again aren't you?
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9 69.23%
Total 13 vote(s) 100%
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WW 31 Game Thread PARANOIA

And novice still feels really scummy to me, so I have to take that into consideration
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Calm down fellas! We've gotta keep our spirits high despite the minor setback.
Take this free night as a chance to chill out and take your mind off the game, and start fresh tomorrow.
Then we'll be all set and ready for a comeback smile
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As you're online, Jowy could you explain this post:
(January 24th, 2014, 21:17)Jowy Wrote: Xenu, he could be scum who are bound by their role to come up with lies to get you killed smile
Don't let it get you down! smile
Specifically, how am I lying? (Even if I was scum I don't see any lying)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(January 25th, 2014, 14:44)Qgqqqqq Wrote: As you're online, Jowy could you explain this post:
(January 24th, 2014, 21:17)Jowy Wrote: Xenu, he could be scum who are bound by their role to come up with lies to get you killed smile
Don't let it get you down! smile
Specifically, how am I lying? (Even if I was scum I don't see any lying)

Just general game theory since he's new smile
Absolutely no offense meant to you good sir! smile
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(January 25th, 2014, 14:17)Serdoa Wrote:
(January 25th, 2014, 14:00)Catwalk Wrote: I don't think Serdoa's post was very believable. Aggravating people into quitting? Serdoa has played plenty rough in the past, and has always gone for the ball. novice is digging into a legitimate question that keeps being dodged. This is nowhere near harassment, unless you consider insistent questioning to be harassment. It started out being a pretty small case, then Rowain (and later you) got extremely secretive about giving simple answers. You're not even the one being questioned, you took that upon yourself when Rowain decided to officially clam up. And now you're being aggravated? It doesn't add up to me.

I love it when people tell me who I feel.
Serdoa, this is a game about lying. I think you're lying, based on your reactions to questioning. That is hardly an aggravating matter, to say nothing of quitting. And I agree with Merovech, they would both be firmly in the villager camp if not for this. I can see newbies reacting this way to intense questioning, I don't think experienced villagers would flake like this. I have no idea what they might be hiding, though.
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catwalk, I think you have not understood this game at all when you think it is about lieing smile
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A very big part of this game is about lying and spotting others lying. What am I misunderstanding? We question each other all the time, you do not know who's lying and who's telling you the truth. I don't believe you're telling me the truth, I think you're putting on a show.
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This game is based on lies and deception-the very heart of the game is the lie told by scum that they are villagers.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

A lie told in this context does not hold the same weight as a lie elsewhere. I mean no offense if I question someone's claim inside this game.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

I rarely lie in these games, even as scum.* I can't remember when I last "put on a show". That's all stuff that is completely counter-productive to your goals, either scum or village. Of course you have to build cases, but tell you what, it is much easier to build a case on someone that actually has played scummy than lieing about it. novice is ignoring most of my arguments exactly because of this. If he would not ignore them, he would have to either lie or agree. He doesn't want to agree though as Rowain and I are a nice place to stay at, not having to really hunt at all while appearing active and "helping the village clarify 'stuff'". And he doesn't want to lie either, because it would be easy to prove his lies. And so what he does is ignore.

*Obviously when someone asks you if you are scum you will lie, but that's imo not the main point of the game.
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