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[SPOILERS] Joao "can't think of a fancy thread name" of Persia. yuris125 & Commodore

T58

We founded the 4th city last turn. The empire looks like this now

[Image: Civ4ScreenShot0519.JPG]

Masonry was also discovered last turn, but alas, GWall is not an option anymore. The only wonder we can build right now is Pyramids, and with food being so sparse, I don't think we want to go for that wonder. Still, we should have the stone connected by the time Klintehamn grows to 2, and a 1/4/0 tile is quite nice

Visby will finish the Immortal, build a quick Warrior to grow to 4, then probably another Settler. That Settler will be whipped in such a way that the first point of whip anger will go away by the time the city grows to 4 again. Mysticism will be done in 3 turns, so a Monument build will be available when the Red dot is founded

What to research next? I think Writing - Fishing - beeline Construction - build Axes and Cats with Immortal support - go acquire some happiness resources. Sounds reasonable?

Demos

[Image: Civ4ScreenShot0521.JPG]

We're good in CY and MFG, poor in GNP and power, the rest is not important

Top5 cities

[Image: Civ4ScreenShot0520.JPG]

Lewwyn's capital is at size 7. Nothing special for a Cha leader with SH, but impressive
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yuris125 Wrote:Masonry was also discovered last turn, but alas, GWall is not an option anymore. The only wonder we can build right now is Pyramids, and with food being so sparse, I don't think we want to go for that wonder. Still, we should have the stone connected by the time Klintehamn grows to 2, and a 1/4/0 tile is quite nice

What to research next? I think Writing - Fishing - beeline Construction - build Axes and Cats with Immortal support - go acquire some happiness resources. Sounds reasonable?

I'd not be so swift to dismiss the 'mids, it only takes a little food to make them a very, very nice investment. I count six capital forests remaining, that either 240 or 360 out of the 500 needed. Max hammers the cap can churn out 30 hpt (all with stone factored in). Eight or twelve turns would make it a worthwhile build, call it seven turns with smart whipping and math. Now I'm not sure how long Mathematics would take to get, but it's certainly worth consideration.

The other wonder that would be nice to get with stone and this crap land would the Moai for yellow dot. That'd make a pretty decent little port/builder spot.

Fishing and Writing next either way. Maybe Fishing first? How soon could Slite make a workbost to scout that island(?) to your NE?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Fishing before Writing maybe. I want a Lib in the capital, but it can wait. Fishing will take 3 turns, Writing 7 turns.. yeah, it's probably good to grab Fishing and get a Workboat out

WB will take 6 turns in Slite (3 turns in Hesme, but Hesme will have Barracks and is probably better off building military units)

The main bonus of Mids at the moment will be +3 happy in 6 largest cities. Is it worth 500 hammers? Not sure. And we definitely have to build them pre-Math if we want them, Math will take 19 turns at the current rate, I'm sure someone will build Mids before then. A potentially interesting idea would be Mids in Red dot, it has a ton of forests too, and if we get it, we will have an unpolluted GE pool - could be useful

Moai in Yellow I like a lot. That means Sailing before Math. Another delay on the path to Currency and Construction, but nothing we can do about it
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You might lead in the all important 'sheep pastured' demographic category though! Or will soon enough! lol
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Oh yes, we already have 3 pastured, no one can beat us there!
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T61

Meiz's Warrior killed another Immortal, who attacked at 75% odds. Had to bring another one to finish him off. 3 Immortals to kill a single Warrior... Persian military definitely needs some training!

Mysticism in, Fishing due in 3

Whipped the Settler for Red dot
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T63

Settler is in position to found the Red dot, with a chop incoming on the first turn. Unfortunately that's only 20 of 30 hammers needed for a Monument
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yuris125 Wrote:T63

Settler is in position to found the Red dot, with a chop incoming on the first turn. Unfortunately that's only 20 of 30 hammers needed for a Monument

The worker assigned to chop right now? Need to cancel his action to make sure to found before the chop finishes. I know you know this, just checking as is my dedlurkerly duty. Not big deal, two turns working the plains forest and two working the grassland forest nets us the monument in a decent timeframe. Need those maths sooner than later.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yeah, I'll take care the chop goes where it should smile Fishing is coming in next turn, then going straight Writing-Maths, we did delay it for a number of turns
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T64

The new empire overview shot

[Image: Civ4ScreenShot0525.JPG]

Visby just lost a whip anger point so that it can grow to size 4. Once it grows, I'm going to slow-build a Worker, then probably whip a Settler, and overflow into a Library

Slite has grown into unhappiness, but I want to let it build a Workboat before whipping. I want it to live on a 5->3 cycle for now, so that it always works wheat, horses and a cottage. But it doesn't have a 4th good tile to work at size 4. Will have to cottage a non-river grassland, so that it has at least something

Hesme is at size 4 and will stay there for a while, it doesn't have much food to whip, but with two GLH mines and one PH mine it produces 11hpt and can slow-build anything quickly

Other cities are just developing naturally for now

With the founding of Romakloster (formerly known as Red Dot) we lose 10gpt at 100%, and are almost through the money from huts. Still have enough to finish Writing, then it will be a long slow limp to Maths and Currency

Meanwhile, Lewwyn completed the Oracle. Good for him

Demos - I'm starting to be concerned about our low GNP

[Image: Civ4ScreenShot0526.JPG]
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