Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] 3 Players, 1 Civ, No Clues - Tatan, Nakor, and Serdoa are Darius of Rome

Barracks is as good an idea as any, I think.

The worker near Caesar should pasture/road the horses BEFORE the pigs.
We need those horses connected asap.... alright
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Here's the big news for this turn:

[Image: Civ4ScreenShot0238.jpg]

We can start making cottages! (After the pastures and roads are complete, of course... need some defense/offense first...)

We'll finish a worker in Nero next turn. We might want to consider a fourth worker or barracks. What do you guys think?

Didn't end turn since you might want to take a look.
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Nakor Wrote:The worker near Caesar should pasture/road the horses BEFORE the pigs.
We need those horses connected asap.... alright

Whoops. smoke


Anyway, for the new build in Nero I went with...
[Image: Civ4ScreenShot0327.jpg]
Option C, a granary. I forgot we would have those available to build; seems like the pretty obvious choice.


I sent the worker who just finished chopping to work on a cottage; the new worker could either go join in cottaging, or start building a road towards Caesar. I wasn't sure which so I didn't move him.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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Granary sounds good. A scouting WB or a fourth worker are the other good options. Then again, we can whip the granary.

The remaining worker should start roading asap...
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Made the worker-road move.
Do we want to change our build in Ceasar to a Granary?
Not sure about the best build in Nero... Serdoa, Tatan?
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Okay, a Granary it is for now. Let's change that build to a worker once Nero grows to size 5 and 2-pop whip that worker. We need lots of workers with this land...
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Sorry I haven't been around as much recently, I've been kind of out of it these past few days...

Nakor Wrote:Okay, a Granary it is for now. Let's change that build to a worker once Nero grows to size 5 and 2-pop whip that worker. We need lots of workers with this land...

Sounds good to me.


Our worker finished roading the spice tile last turn, so I came up with a cunning plan:

[Image: Civ4ScreenShot0329.jpg]

Instead of moving on to the plains hill 1NE, the worker went south and put a turn into the cottage, completing it. This let us get the cottage one turn earlier, and those two workers can both move together to the plains hill next turn, so the road is not delayed at all. smile


Also, Buddhism was Founded In A Distant Land.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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Great job, Tatan!
We're getting there and hopefully in time. No units seen from Sunrise yet and also no powerspike...
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And a new turn. Changed our build to a Worker in Nero (2-pop whip him next turn, then grow back with the Granary build).
Moved the 2 workers to road the hill.
Pasture on the horses is done, that worker can road the horses before roading/pasturing the pigs.
Warrior in Ceasar is close to completion. Let's send him scouting the north coast and build a Granary there, ok?
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Sounds good! Though maybe the new warrior should swing southeast briefly first in order to make sure nothing moves out of the fog onto our workers.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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