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The Quarterdeck - Turn Discussion Thread

luddite Wrote:but mines will produce more and we don't have slavery or a granary yet.

This, sort of. BW comes in in 9-ish turns. You know, we might have to build them both, I'm not sure.

luddite Wrote:So um... I'm sorry to keep bringing up random new ideas, but there is one other plan we should consider. Menagerie's capital is only 11 tiles away... and we know there's no horses in the BFC... and we're inca. That is about the best possible setup for a quechua rush. If we wanted to, we could start building Quechua right away, and there's a good chance we could hit their capital with, say, 5 quechua when they'd have nothing to defend it but 1 or 2 warriors.

It might be too late to start doing somethign like that, and I'm not sure it's a good idea anyway, but I wanted to see what other people thought.

Don't be afraid to propose ideas! We need creativity here.

I don't like it, doesn't seem like it'll work.
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Yeah I think the most likely outcome is just setting both of our teams back, unfortunately.

I'm sort of mixed on whether or not to pink dot, but hey fortune favors the bold right?
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Quechua rush would be awesome. But it might set us back quite a bit if it doesn't work. If there are enough votes for it then I say yes.
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kp Wrote:Quechua rush would be awesome. But it might set us back quite a bit if it doesn't work. If there are enough votes for it then I say yes.

If there aren't enough votes for it, you say 'no'?

I say 'no,' too risky without being on Marathon speed and against humans that tend to spam anything that isn't an Archer.
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Isn't it too late to attempt a quecha rush? I think that needs to be planned from turn 1 to work, no? Even against the AI on a reasonable difficulty.
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Even if it wasnt too late, I dont think the benefits of a rush outweigh all those hammers invested at this point of the game, all we do is clear space for other players to steal too.

Oh plus with this format they will have a C&D team so see a build up of soldier numbers a mile off
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another comment on farm v mine. even if we dont have slavery yet it shouldn't be far off, and a lot of what we will be building is workers or settlers where hammer = food
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yes, it would only be worth it if we could eliminate them from the game. And I really doubt we could do that to a Parkin lead team.
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I think the odds of taking their capital would be something like 50-50, really. But that's probably too much of a risk.
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Jkaen Wrote:another comment on farm v mine. even if we dont have slavery yet it shouldn't be far off, and a lot of what we will be building is workers or settlers where hammer = food

Yeah, but 1f/3h is better than 3f/0h for Workers/Settlers if we're straight building. I guess it boils down to how soon we expect Slavery and growing/whipping.

Since we're researching BW, I guess the farm would be better?
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