Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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AT loves it when a plan comes together!! [Spoilers]

[Image: t76pb9jowyculture.JPG]

As you can see, his culture is nearly ours.
We have 19 culture:

stonehenge: 8
3 totem poles: 3
Holy city: 4
religion: 2
Palace: 2

Jowy has:

4 cities (8)
palace (2)
at least 1 library (2)

That's 12. He's at 16, 17, or 18. That's either 2/3 more cities... or an academy.

Thus, he created an academy and popped monarchy. So he's NOT looking to go mil early - he's expanding peacefully and looking at the long game. Thus, no need to panic and we can go currency->asesthics->lit if we want. I'm also not sure how much we want to piss off Jowy by settling right up next to him when we are going to dump a ton of hammers into wonders in the next 40 turns.

More pics later about thoughts. All the barbs are dead - cornflakes/space has an impi near by. space is kind of like commodore, but more insane :D, so we have to worry a little about an impi raid if he sees weakness.


Collosus. man...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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ok - so, we get 1 settler next turn in MASH, then that will make some more military and then a few workers.

We get a settler in ATeam in 6.

I want to change the plan for NYPDBlue - instead of chopping out workers and settlers, put Collosus there. It's got great hammers. I want to get a forge and a lighthouse into ATeam.

The two settlers:

1) Commerce city.
2) Something blocking Jowy. What I don't know is where

[Image: t76jowyblock.JPG]

A is our red star
B is the blue site
C is a non-aggressive site. it's behind a river, which is nice, but there's basically no chance Jowy can get pissy about it.

it's not on a hill, so that's not great for actual defense.

I still like site A, of course... but it requires us to expand AND build wonders AND build enough military to keep it safe. Granted, we have a GII and a CGII archer we can plop on that site and pop out CG II archers there. We need to think.

Also - barb cities should be showing up soon, too, so well placed cities are something we need to look for.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

so, it's something like 26 turns to build Collosus in NYPDBlue, chopping 4 tress. That's granary/forge/collosus/ Might be faster to do without granary.

I only have the one forest in the cap... but then, we have hills and can just whip in a forge.

Have to think about this.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

So... M*A*S*H makes 10 hammers now (copper, hill, pig, city) and has 4 forests. it's size 5, so probably doesn't need a granary yet.

ATeam can make 15 hammers and has a granary, so can recover from a whip to get the forge easier.... but only has one forest.

NYPDBlue is just size 1 with no infrastructure. It can make 9 or 12 pretty easily at size 4 or 5, though.

I think I should build it in M*A*S*H, but still want to ship in a forge in ATeam and run an engineer there, too. An engineer for MoM, for instance, would be great. Or the Glib.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

k - I can make it in M*A*S*H in 18 turns without a chop and with having to make an archer. With some chops and having NYPD Blue build archers as it grows, we can probably get Collosus in 10-15 turns. Clearly the place to build it.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Quiet turn. Currently, forge shows up in 6 turns in M*A*S*H. I show math in 3, but I don't know if that will survive the settling of my commerce city - I have a unit expense, but then, expenses go up with cities/pop, so we'll see.

I have a scout walking through the jungle with a jowy axeman..

Basically, cities grow and build infra.

From CivStats

2metraninja 1 pop slaved last turn. Had it grow back this turn.
TT grew this turn and did a 2 pop whip this turn (presumably, a settler)
Azza has founded another city.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

and the game tries to screw us

[Image: turn78painintheass.JPG]

So, where do these barbs show up? I've seen them spawn on my borders in SP games, but go elsewhere... maybe it's not so bad???

[Image: turn78blockingcity.JPG]


5 (FIVE) of them. Fortunately, they die nicely to dogs - I just have to whip in some dogs and we'll be fine. But it sets back expansion (again)

I think I just make dogs in ATeam and MASH and I'm ok - but I really didn't want to spend 70 hammers on this right now and I really didn't want to delay my 3rd city by another 3 or 4 turns. This totally sucks.

Also met 2metraninja, who knows everyone and has 5 cities. I'd like to join the 4 city club, I really would, but I have these frickin swords in the way...

ah well - the RNG giveth and the RNG screweth you in the posterior...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

One thing this means is that someone knows IW (this only happens when someone knows IW and someone knows MC)

ok - so, I think they beeline a city and it's generally the closest one, which is the cap.

I have in it a C2/shock archer who is healing - he'll be

.2 (C2)
.25 (Shock)
.25 (barbs attacking a city)
.5 (archer in city)
.4 city)
.1 fortify
-.1 (sword)

Or something like 7.8.

A dog will be 10.6. I can bring down the other archer, which will be CG1, or 7,.05

That's 3 units, all of which have odds. That might be enough. I dunno - I think I need to make another dog in MASH to be sure.

Gonna have to take some time to think about this one...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

I also realized that I may have to whip another archer in NYPD blue - cornflakes has an impi hanging around and if I leave it undefended, he might take a shot. I'll put a turn into it, see what happens.

Not only do I have to whip a dog - I think I need to 2 pop dry whip it for it to do any good. If I get it next turn, I can kill a sword with it in 2 turns. if not, all i can do is watch the 5th sword perhaps kill my last defender.

man, this blows.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

man, everyone has 4 or 5 cities. my 3 is pathetic...

so, I think I'm good. I'll spend a turn on a Dog in MASH, but I think I won't need him.

Plan:

Put 3 hammers in a dog in ATeam.
2 pop whip it next turn, overflow into an archer.
Kill a sword with the dog - I'll have 3 archers and a dog in A-Team facing 4 swords, should hold them off easily.

I'll put a turn into a dog in MASH just in case, but I have another turn to react there, so I can hold off.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply



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