t74/75: math is in, choppity chopity, whipy, whipy
Pindicator scored himself the Great Lighthouse. Nice to have on a map with water and Joao's potential expansion rate.
I've turned tech off for a few turns, then I'll pick up Compass. Tech back on t77, Compass ~eot81.
Cities:
Davros: Growing back to size 7 on a Monastary (+2 hammers, +2 culture, +10% tech) then a 5 t settler (I'll steal the copper from Lavender)
Lavender: Finishing up a settler, then growing on Monument, Lighthouse, Fyetoriua. Plus a unit or two in there somewhere.
Exterminate: Just whipped an Archer. Then Worker, Monastery, LH, Fiteurua. I'll whip out a settler along the way.
Once I get stone connected (a while yet) this would make a very good candidate for Moai (+1 Food, +1 hammer from all water tiles)
eXterminate: Just finished up it's pier with a chop. Gran done eot76 with a chop. Archer done eot77 with overflow. I'll chop out a worker and settler as well I think.
Daffodil: Whipped this turn. Temple will finish next turn. Grow to size 5 and run two priests for the Hindu shrine. Chop out worker, worker, settler.
The shortest book in the world:
Log:
Demographics: (note that these are start of t75 with no-one else having played. And I whipped two pop this turn.

)
At 100% tech I clock in at a GNP of 94.
Next turn's expansion:
The offshore traderoutes will be handy as will the Spices one I tech to Calendar. The city will suck until I whip in a Fytoretum. Then it will be good.