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[SPOILERS] Thoth and Mardoc Pretend Piracy Pays as Pacal of Portugal

We want Feitorias!! protest

Cool fact, where I live you can use the word "feitoria" as a sort of "okay". Like:

A: Let's go to the game?
B: Feitoria!

And for style points, you say "feitoria lomba grande". shades
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Pindicator went for the map trade.

His scouting sucks.

So instead of a map of his lands that you've already seen in his thread, here's some bewbs:

[Image: 125_l_blue-bikini-bouncy-boobs.gif]
fnord
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(May 7th, 2015, 22:14)Ichabod Wrote: We want Feitorias!! protest

Cool fact, where I live you can use the word "feitoria" as a sort of "okay". Like:

A: Let's go to the game?
B: Feitoria!

And for style points, you say "feitoria lomba grande". shades

I'll be spamming them.....it's just a question of "how soon". I'm going to be 2 pop whipping a lighthouse in Exterminate once it gets to size 6 (not long....pigs are improved and worked t74. That will make Exterminate +10 food while working the Gold.) So I can slot in a Fightitorioria pretty much as soon as I get Compass. eXterminate will want a Pier as first build and a lighthouse could be slotted into the queue.

Markets are cheap with Expansive, and Markets in Davros and Lavender would be very good investments as costs rise so there is also good value in Currency first instead of Compass first.

I suspect it'll come down to what my build queues are looking like at t80. smile
fnord
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The lurkers are pleased! multidance
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Glad you like it. I spent at least 15 minutes of my time doing research to find that image. nod
fnord
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t72: Good news: I've got enough cash/accumulated beakers to finish Math at eot 73. My 1st Math powered chop will go into eXterminate's Pier. Additional chops due t75, and 2 on t76. Settler for Spice Island whipped this turn. It boards Hodor t74, offloads (with a Hodor as escort) t75 and founds Rose t76.

Bad news: Krill generated another Philo Great Scientist last turn. frown

and my demographics in food and mfg both suck. But that's not really news at this point now is it?

[Image: b8X25BL.jpg]
fnord
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t74/75: math is in, choppity chopity, whipy, whipy

Pindicator scored himself the Great Lighthouse. Nice to have on a map with water and Joao's potential expansion rate.

I've turned tech off for a few turns, then I'll pick up Compass. Tech back on t77, Compass ~eot81.


Cities:

Davros: Growing back to size 7 on a Monastary (+2 hammers, +2 culture, +10% tech) then a 5 t settler (I'll steal the copper from Lavender)

[Image: 0UaKScN.jpg]

Lavender: Finishing up a settler, then growing on Monument, Lighthouse, Fyetoriua. Plus a unit or two in there somewhere. wink

[Image: e4D13TN.jpg]

Exterminate: Just whipped an Archer. Then Worker, Monastery, LH, Fiteurua. I'll whip out a settler along the way.
Once I get stone connected (a while yet) this would make a very good candidate for Moai (+1 Food, +1 hammer from all water tiles)

[Image: zSiwFTQ.jpg]

eXterminate: Just finished up it's pier with a chop. Gran done eot76 with a chop. Archer done eot77 with overflow. I'll chop out a worker and settler as well I think.

[Image: RXN2ElV.jpg]

Daffodil: Whipped this turn. Temple will finish next turn. Grow to size 5 and run two priests for the Hindu shrine. Chop out worker, worker, settler.

[Image: Q2DAjFZ.jpg]

The shortest book in the world:

[Image: dU9yyTu.jpg]

Log:

[Image: oZzFOVK.jpg]

Demographics: (note that these are start of t75 with no-one else having played. And I whipped two pop this turn. whip )

At 100% tech I clock in at a GNP of 94.

[Image: 15VOqM1.jpg]

Next turn's expansion:

[Image: 3TkNuhS.jpg]

The offshore traderoutes will be handy as will the Spices one I tech to Calendar. The city will suck until I whip in a Fytoretum. Then it will be good. nod
fnord
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You think you are so smart by hiding the goodies in the middle of the report, but I found them anyway! shades
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lol

Once Pindicator PHFT I'll have a game update that may include some upcoming entertainment. Krill has an Archer with 10% fortify on the forested PH that I intend to settle my next city on. He'll have a turn to react to the settler and can fuck around by simply DOWing and forcing me to either spend far too many hammers to evict his Archer or settle somewhere else. I think I'll take the third option and position a galley with a pair of chariots on board in position to raze his seaside city. I think he'll take the hint. wink

Couple of turns to go yet before these things come to pass.
fnord
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t77 played:

Cause:

[Image: MQy64lC.jpg]


Effect:

[Image: ayQxYEe.jpg]


Target:

[Image: eYF3Nmk.jpg]


I'd rather not have to pull the trigger, but if Krill decides to be an asshole up north then I'm going burn Tarka Dal.

He'll see my Hodor in range of Tarka on t79 which is the same turn I move my settler adjacent to his archer up north. I'll have an archer covering the settler and worker with a chariot 1 sw. He's got a promo in hand so he'd have ~35% chance of killing the archer onna hill if he takes Cover. Possibly worthwhile for him, but not if he figures I have units in range of Tarka. If he's got a spear or archer + Quecha in Tarka I can't take it with two chariots. Last I saw Tarka was ~8 turns ago. I'm guessing he hasn't beefed up the garrison and is relying on archer pickets and chariots.


We shall see. smile
fnord
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