(September 7th, 2015, 09:45)taotao Wrote: I've played t16, but report might take a little while.
This was the turn we got graphs on Donovan though and looking at those I think I can conclude that his start has been like this:
t0: Settles his capital Nairobi, working a 3f tile (forgot to take gnp graph so don't know what tile). Starts work boat.
t4: Finishes teching fishing.
t6: workboat finished and moves into position. Starts warrior.
t7: Nets his fish. Finishes teching mining. Starts teching Bronze Working.
t10: Grows to size 2.
t11: Finishes a warrior. Starts worker (or an unlikely settler).
I took a closer look at this. How does DZ start on a work boat without fishing?
New to this mod is that you don't need fishing to build work boats. All you need is coastal access and/or a seafood resource and 25 food-hammers. You do, however, need fishing tech to hook up and net the fish/clams/crabs (and similarly sailing to hook up whales).
Thought I'd add a (badly stitched together) map of our currently explored lands to help lurkers with the geography.
If I counted the tiles correctly, then we have uncovered 164 land tiles so far.
Considering that we have a decent shot at grabbing close to everything of this from DZ and "a fair share" between all teams would be 185 land tiles if my memory serves me it starts to be quite obvious that the continent can't continue much further if we're getting the lands up north uncontested.
(also a small note on land quality: Out of 164 tiles we have 9 peaks and and 8 bare desert tiles. The rest are definitely possible to do something useful with. We have 16 (land) food resources, 6 happy resources and 3 strategic (so far). If everyone has equivalent land (and we're not screwed for copper/horses) I almost feel like this is unnecessarily good real estate*.
*(it won't be realms beyond if nobody complains at the mapmaker )
t19
This was the turn that I willingly moved our injured scout next to a bear...
but I don't think we're in any danger. Bear is str.1, we're str.0.89, but have 200% against animals, w1-promo and are sitting across river on a forested hill.
Screenshot and other pertinent info can be found in the spoiler for dramatic effect.
Aye, your eyes are not deceiving you, we've made contact with one Really Evil Russian!
Say Adler, would you care to inform the lurkers on how the 1808-09 war fared for the Finnish army?
As we're on a nigh on perfect 44EP on DZ I've reallocated all EPs on REM.
I'll also post a set of graphs and demos for posterity:
So... we have Stalin on the other side and the rest of Russians on the other? Russians are coming to get us! Only thing we're missing is Gavagai as a neighbour too.
Seriously though, I consider us lucky regarding neighbours. Not exactly human goody huts, but no contenders/strong veteran players neighbouring us. We just need to avoid the situation GJ had in pb22 with Rem/AI.
On to the question of where to move Fintourist next turn?
REM has sadly not played this turn yet and so probably will spot our scout.
In all likelihood he is currently researching BW as we speak and has about one turn left to finish it.
Going by him growing in size t18 I see it as a definite non-zero chance that he finished a warrior this turn and if so, I fully expect him to move it 1SW and try to kill our scout if we move him to the (forested) tile diagonally from the capital. I guess it still might be worth the peek though?
(September 10th, 2015, 12:08)von Adlercreutz Wrote: Only thing we're missing is Gavagai as a neighbour too.
Please don't joke about this. We could still theoretically have a neighbour to our east (though unlikely) and the last person I want there is a crazy warmongering Gav with Bacchus as active support.
Quote:Seriously though, I consider us lucky regarding neighbours. Not exactly human goody huts, but no contenders/strong veteran players neighbouring us. We just need to avoid the situation GJ had in pb22 with Rem/AI.
Yeah, I guess I'm really not allowed to complain when we get neighbours that I guesstimated as 15th and 19th out of 22. Still, we'd better not underestimate them!
(September 10th, 2015, 13:35)taotao Wrote: On to the question of where to move Fintourist next turn?
...
Actually, considering that Fintourist probably can take woodsman two next turn, what about moving him NW-N next turn and just move to the diagonal with his first move the turn after (providing there's not a REM warrior there at that point)?
The Russian Bear is temperamental and virtually impossible to contain once well fed, except via unit gifts to would-be prey and Dickensian reams of angry, angry words to balm the inconsolable, weeping, tortured ego. Pet at your own risk.
Does that mean that we get to double move him now? I'm not planning on declaring war, but double moving would mean that we could move to the diagonal 2SW of his cap and away without risk of him killing our scout at this point.