Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[spoilers] Pindicator and Regoarrarr - Bismark of Ethiopia

pindicator Wrote:I think we need to stay on Communism even if we dont' win the spy. State Property is just too good for the tile improvements we have gone with.

Agreed. Plus we will at least make Krill hurry up with the Kremlin (figuratively if not literally) and the IND + stone fail gold wouldn't be bad
Reply

What's our highest hpt city? We should start setting up some overflow for that place to lead into getting Communism

While we're at it, can we get my school to stop screwing up their game? Beavers are looking awful - at least the defense is keeping us ahead.
Suffer Game Sicko
Dodo Tier Player
Reply

pindicator Wrote:What's our highest hpt city? We should start setting up some overflow for that place to lead into getting Communism

While we're at it, can we get my school to stop screwing up their game? Beavers are looking awful - at least the defense is keeping us ahead.

Okay. I'm logging in so I will take a look around
Reply

Okay I ended turn. I attempted to follow the signs but in some cases I was not sure what you had in mind, especially for some of the troop movements.

I think we need to try and figure out how we can shave a turn off Communism, maybe by swapping Wealth to Research builds in some cases.

Also I noticed that last turn Krill gave Nakor Liberalism for Nationalism (freakin Nakor)
Reply

I was trying to get the first round of rifles out to the islands, and just did some small things with moving weak trash defends to cities in the middle of our empire. Nothing game-breaking with that bit, but I think we need rifles on Inferno Island and StandUp and Win. Now we need rifles on Apathy Island as well so we can keep a good hold on it too...
Suffer Game Sicko
Dodo Tier Player
Reply

So, how long until you invade Krill and destroy him?
Reply

27 turns from now wink
Suffer Game Sicko
Dodo Tier Player
Reply

Hey Rego! How bout them Bearcats and Beavers? :D
Suffer Game Sicko
Dodo Tier Player
Reply

pindicator Wrote:Hey Rego! How bout them Bearcats and Beavers? :D

I hadn't checked the results of the game last night and so I was worried when I got lumped in with OrSt, but.... hammer

Always good to keep the Victory Bell! Add another notch in the oldest rivalry west of the Alleghenies!
Reply

New turn is up:

Cyneheard wants a loan of 81g. He's preparing to give us his WM & 5gpt for this. Um, that's not how I think a loan is supposed to work Cyneheard... I've declined for now, but if you want to revise this feel free to. Just keep in mind we dont' want to piss off Commodore

Krill does in fact have Scientific Method this turn frown
He is down to 5516g so plenty for his golden age.


Something to consider... if we turn Church Lady into a "science camp" then we can get our next great person in 2 turns; otherwise we're looking at 3 turns. Although at Krill's current tech rate... I'm guessing he is going to have Communism in 3 turns.

If we turn all of our Wealth Builds into Research Builds, we can get Communism in 4 turns (and at -530gpt). On Wealth Builds it is 5 turns.

It looks like Kremlin needs to go in Nat X. Right now Nat X is making a base 45hpt and can get to at least 53hpt once we adopt SP. Add in golden age hammers and it will be making 69hpt base, or 213hpt towards Kremlin with Stone, Ind, Forge, Org Rel, and SP - it should be possible to 3-turn Kremlin with overflow in this city, especially if we leave or improve on the 100/110 Rifle that is currently in queue.

Just did some rough math, and it's not so easy, but I think we can 3-turn Kremlin in Nat X (meaning end of t236 completion date) if we pave over all its farms with workshops: the first i started this turn and will need to finish by 232, the second needs to happen by t233 (so a second worker), and the third would have to finish by t236. If I calculated it all right. No fanciness needed with builds, just keep making rifles and this should line us up right with overflow.

Code:
229    100/110        ->        156/110        36o        Comm: 5        base hpt: 45, mod: 56
230    0/110        ->        101/110                Comm: 4
231    101/110        ->        157/110        37o        Comm: 3
232    0/110        ->        107/110                Comm: 2        ws #1 finishes, hpt to 49, mod: 61    (work new ws)
233    107/110        ->        173/110        50o        Comm: 1        ws #2 finishes, hpt to 53, mod: 66    (work new ws)
234                    365/800                        golden age, revolt, hpt to 68, mod:  210
235                    575/800
236                    801/800                        ws #3 finishes, base hpt to 73, mod:  226   (work new ws)

Here's a pic of Nat X right now, currently making 46 base hpt:

[Image: pb5-turn229-natx_zpsc06e73fb.jpg]

Turning those 3 farms into workshops and stealing the workshop from Wayne's World will give it a base hpt of 58, or 73hpt base in a golden age (226 with modifiers).
Suffer Game Sicko
Dodo Tier Player
Reply



Forum Jump: