Amelia Wrote:Or maybe i should build the Necronomicon for the Water mana just because (oh wait i already have one).
Which reminds me, i've never even seen Water 3 before, most i went to was 2 for Water Walking.
Water Elementals are... not great. They're slow like Earth, but not as strong. I think they might break into smaller versions when they die, but I might be making that up. They could be amusing if you wanted to create an archmage/Stygian guard water-walking force, but Cultists are better for that
It's too bad the mana types aren't more balanced.


![[Image: civ4screenshot0036n.jpg]](http://img709.imageshack.us/img709/7025/civ4screenshot0036n.jpg)