Is that character a variant? (I just love getting asked that in channel.) - Charis

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MoM bugs reports (to do list)

Hi there,

ConjurerDragon Wrote:I tried to upload it there as you suggested:
http://rapidshare.com/files/449782261/SAVE1.GAM

Ok, Your savegame and the Enchant Item spell works for me - Your Babarian hero now has a +1 Sword ;-)

(result see http://rapidshare.com/files/450047509/Co...1_mike.ZIP )

That means, it could really be a DosBox setting problem and NOT a 1.40j problem...

BTW: The terrain around your main city seems a bit - unconventional (not to say "cheated"? ;-) )
If you modified your savegame with an editor, this might also be a reason for a corrupt savegame.

see:
[Image: conjurerdragonmaybechea.jpg]
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@Nivm:
Thanks for comparing our DosBox configs!

@ConjurerDragon:
Code:
Zytac_the_Mage---------|ConjurerDragon

MAGIC.EXE--------------|MAGIC.COM

This part seems strange, as I do not even have a MAGIC.COM in my game folder!
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Zytac_the_Mage Wrote:@Nivm:
Thanks for comparing our DosBox configs!

@ConjurerDragon:
Code:
Zytac_the_Mage---------|ConjurerDragon

MAGIC.EXE--------------|MAGIC.COM

This part seems strange, as I do not even have a MAGIC.COM in my game folder!

The Magic.com is installed with the other files during the installation of the game. I remember that there was a way to run MoM without the CD-ROM in drive but I had forgotten how. I think it was by starting only magic.exe instead of magic.com but currently I play it with the CD in drive which the game (if started with magic.com) demands.

Edit: I tried to start MoM with the magic.exe and indeed that means that the CD-ROM is no longer checked if it´s in the drive. So I don´t need to mount the CD-drive for MoM in Dfend Reloaded any longer.
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Zytac_the_Mage Wrote:...
Ok, Your savegame and the Enchant Item spell works for me - Your Babarian hero now has a +1 Sword ;-)

So it´s definitely not the 1.40j patch that causes my problems but something else.

Quote:BTW: The terrain around your main city seems a bit - unconventional (not to say "cheated"? ;-) )
If you modified your savegame with an editor, this might also be a reason for a corrupt savegame.

Perhaps. I used Emagic version 1.2 to alter the special resources.

Edit: On second thought - no, the editor can´t be the problem. I only used it in that game I uploaded. In the testgame where I started as Kali (for starting with the item creation spells) I did not use the editor at all and the game still crashed. So the editor can´t be the cause.
I have now edited the priority settings and reduced the available memory in the DOSbox settings and will try another game.
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Hi everyone. I just registered today so this is my first post, but I think Master of Magic is wonderful and a big thank you to Kyrub for his amazing Patch.

I don't seem to be able to post attachments right now, otherwise I'd insert my SAVEGAME just before the battle, but I'll try to describe the situation here:

(Version is Kyrub's 1.40j Patch)

I have my Hero, AUREUS, the Golden One, attack a City defended by 5 stacks of Chimerae and 1 Shaman.

TURN-1: My Wizard casts PRAYER, and Aureus casts HOLY ARMOR on himself.

TURN-2: My Wizard casts HEALING (since AI will probably have damaged Aureus with spells on turn 1), and Aureus casts BLESS on himself.

TURN-3: I move Aureus beside a Chimera stack (since he cannot initiate combat with a Chimera I always just end turn and let the AI do the attacking).

TURN-4 and UP: Repeat moving and ending turn as necessary until the Battle is won.


Now I never believed I could win but I did, and I've repeated the battle several times to make sure it wasn't luck. Here are my calculations regarding the combat and how much damage Aureus SHOULD be taking but apparently isn't...

- Aureus has 11 Shields to start, but this goes up to 13 with Holy Armor and then to 16 (unshown) with Bless since Chimerae are CHAOS creatures; Also Prayer brings his Block% to 40% per Shield;

- Each Chimera Stack has 4 figures and 7 Swords, plus a 4 Breath Attack, which gives each Chimera Stack a 4x7 = 28 Swords, and 4x4 = 16 Breath Attack; And with a (+1 to Hit) their chance per Sword or Breath is 40%

- So whenever a Chimera attacks Aureus, they should do on average:

ATTACK: 16x40% = 6.4 (breath) and 28x40% = 11.2 (swords) damage
BLOCK: Aureus' 16 Shields on average will block 40%x16 = 6.4 damage

*From the melee damage alone Aureus should be taking an average of 5 HITS (!) every time an undamaged Chimera stack strikes him, but he almost always takes no damage in actual combat. I can only conclude that this is a bug.

P.S. Sorry if I sound like a noob but how/when will I be able to post an attachment? (if anyone cares to try out the battle for themselves smoke)
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trabmorj Wrote:- Aureus has 11 Shields to start, but this goes up to 13 with Holy Armor and then to 16 (unshown) with Bless since Chimerae are CHAOS creatures; Also Prayer brings his Block% to 40% per Shield;

- Each Chimera Stack has 4 figures and 7 Swords, plus a 4 Breath Attack, which gives each Chimera Stack a 4x7 = 28 Swords, and 4x4 = 16 Breath Attack; And with a (+1 to Hit) their chance per Sword or Breath is 40%

- So whenever a Chimera attacks Aureus, they should do on average:

ATTACK: 16x40% = 6.4 (breath) and 28x40% = 11.2 (swords) damage
BLOCK: Aureus' 16 Shields on average will block 40%x16 = 6.4 damage

*From the melee damage alone Aureus should be taking an average of 5 HITS (!) every time an undamaged Chimera stack strikes him, but he almost always takes no damage in actual combat. I can only conclude that this is a bug.

I have written a combat simulator (link included) which applies all the rules of the OSG and some more that I found in the game.
Just for fun, I've entered your data and checked the amount of damage that will be exchanged.

I'm guessing your Aureus is level 4 which gives him 8 shields, and I'm also guessing that Aureus has Constitution to get to 11 shields. This would make him look more or less like the following picture.
[ATTACH]1693[/ATTACH]

According to my combat simulator the following would happen when the Chimera attack Aureus:
combatsimulator Wrote:Unit Red Chimera 4x 7-4-5-8-8 (32) +1/+0 Fire Breath/4,Flying
attacks unit Hero Aureus, The Golden One 1x 9-9-16-13-9 (9) +2/+1 Caster/30,Random Any/2

Unit of 4 Red Chimera uses Fire Breath 4 for 0 damage
Unit of Hero Aureus, The Golden One has 1 units left with a total of 9 hp
Unit of 4 Red Chimera attacks for 0.2 damage
Unit of 1 Hero Aureus, The Golden One attacks for 3 damage
Unit of Red Chimera has 4 units left with a total of 29 hp
Unit of Hero Aureus, The Golden One has 1 units left with a total of 8.7 hp

So the Chimera would do 0.2 damage on average, while Aureus does 3 points of damage on average.
Does that sound like your experience? NOT A BUG!
--I like ILSe
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I like Serena Wrote:I have written a combat simulator (link included) which applies all the rules of the OSG and some more that I found in the game.
Just for fun, I've entered your data and checked the amount of damage that will be exchanged.

I'm guessing your Aureus is level 4 which gives him 8 shields, and I'm also guessing that Aureus has Constitution to get to 11 shields. This would make him look more or less like the following picture.
[ATTACH]1693[/ATTACH]

According to my combat simulator the following would happen when the Chimera attack Aureus:


So the Chimera would do 0.2 damage on average, while Aureus does 3 points of damage on average.
Does that sound like your experience? NOT A BUG!

Wow, that was a quick reply! And you are spot on with regards to how the battle goes, as 0.2 damage by the chimera seems about exactly what it does to the hero!

Hmm, I still do have a question though, if you would indulge me. I still do not understand how the 0.2 damage was ACTUALLY COMPUTED. Would the Combat Simulator you use be able to show how it calculates this?

My initial calculations of damage are based on the system that I thought the game uses, based on what was explained in the Official Manual. If my calculations are wrong (and it SURE LOOKS like it), or if the system has been changed by the Patch, would you be able to tell me how Combat Damage is resolved, or if there is a resource or thread that deals with it in-depth?

Regardless, you have already been of great assistance. Thanks, 'I like Serena'.
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I like Serena Wrote:I have written a combat simulator (link included) which applies all the rules of the OSG and some more that I found in the game.

I did not understand completely upon first reading your reply, that you actually wrote the linked Simulator. Excellent job, Sir van Aarsen.

I did a little checking for info on combat and from what I read from the unofficial FAQ by Dan Simpson it seems my error is in assuming that I combine the 7 SHIELDS of each figure into a single 28 SHIELD attack, when in actual practice it's actually 4 attacks of 7 SHIELDS that are each defended by Aureus' 16 SHIELD defense, which makes it really hard to hit Aureus. Am I right?

I'm not sure what OSG means in your reply.. Are you referring to the 'Official Strategy Guide' by Alan Emrich, Peter Schlunk and Tom Hughes, Jr.? Would you recommend I read it to get acquainted with actual combat mechanics, since it seems what I have read in the official manual is erroneous - to some degree at least.

Thank you for correcting me. I was a bit disappointed thinking that the game had a serious combat flaw, but apparently it was just a misinterpretation of combat mechanics on my part.
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trabmorj Wrote:Hmm, I still do have a question though, if you would indulge me. I still do not understand how the 0.2 damage was ACTUALLY COMPUTED. Would the Combat Simulator you use be able to show how it calculates this?

The combat simulator can show the intermediary calculations.
On the page 'Preferences' you can check Verbose, although the results may be hard to interpret.

trabmorj Wrote:I did not understand completely upon first reading your reply, that you actually wrote the linked Simulator. Excellent job, Sir van Aarsen.

I did a little checking for info on combat and from what I read from the unofficial FAQ by Dan Simpson it seems my error is in assuming that I combine the 7 SHIELDS of each figure into a single 28 SHIELD attack, when in actual practice it's actually 4 attacks of 7 SHIELDS that are each defended by Aureus' 16 SHIELD defense, which makes it really hard to hit Aureus. Am I right?

I'm not sure what OSG means in your reply.. Are you referring to the 'Official Strategy Guide' by Alan Emrich, Peter Schlunk and Tom Hughes, Jr.? Would you recommend I read it to get acquainted with actual combat mechanics, since it seems what I have read in the official manual is erroneous - to some degree at least.

Thank you for correcting me. I was a bit disappointed thinking that the game had a serious combat flaw, but apparently it was just a misinterpretation of combat mechanics on my part.

Thanks crown.
And yes, Aureus is practically invulnerable with 16 shields and +1 to block.
Furthermore you have OSG exactly right. It describes how MoM with patch 1.31 works in great detail (which is the same how 1.40j works).
--I like ILSe
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I like Serena Wrote:The combat simulator can show the intermediary calculations.
On the page 'Preferences' you can check Verbose, although the results may be hard to interpret.

Indeed, the calculations seem to be there. Now if I could only figure them out, lol. huh

I like Serena Wrote:Thanks crown.
And yes, Aureus is practically invulnerable with 16 shields and +1 to block.
Furthermore you have OSG exactly right. It describes how MoM with patch 1.31 works in great detail (which is the same how 1.40j works).

Great. That is what I needed to know. Am reading the OSG now as we speak read

Thanks again. You have been most helpful to one who is just beginning to discover the great mystery that is Master of Magic tongue
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