Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] 3 Players, 1 Civ, No Clues - Tatan, Nakor, and Serdoa are Darius of Rome

Good point! Thankfully we'll have chariots soon for better defense/offense.

Serdoa, are you still around or have you given up on this start? Love to hear your thoughts for the next 10-15 turns.
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Hey guys I am sorry for not being around much. But I have invested much time in PBEM32 and as I knew that you take care of this I was sure not to be missed too much. wink Anyhow, even that this start is hillariously bad I won't stop giving advice, no matter if you want to hear it or not lol That said

Tatan Wrote:Our worker finished roading the spice tile last turn, so I came up with a cunning plan:

Instead of moving on to the plains hill 1NE, the worker went south and put a turn into the cottage, completing it. This let us get the cottage one turn earlier, and those two workers can both move together to the plains hill next turn, so the road is not delayed at all. smile

I have to pick on this decision Tatan. You finished the cottage with this move on T49 and you are right that the road is not delayed. Still, we have given up a worker turn here for no real gain (imo, as that one turn more of maturing our cottage is not gaining us much at all; if we have switched the tile that is, otherwise it didn't gain us anything). Why have we given up a worker turn? Well we could have done:

T49: build cottage (1 to go) - move PH
T50: build cottage (finish) - PH road (1)
T51: move to tile NE from PH after the road is finished - PH road (finish)
T52: GH road (1) - move to GH NE of PH
T53: GH road (finish) - move to pigs, road (1)
T54: free to do whatever - road (finish)

Instead we now do:

T49: build cottage (1) - build cottage (finish)
T50: move PH - move PH
T51: PH road (1) - PH road (finish)
T52: move GH - move GH
T53: GH road (1) - GH road (finish)
T54: move pigs, road (1) - move pigs, road (finish)

Not that it really is much difference in this game probably but generally you want to avoid that you move workers together on hills or forests. Especially when building roads. Another example, 2 workers need to build 2 roads on a grassland tile and afterwards a Hill. If you move both on the grassland and then on the hill, you lose a worker turn. If you instead move one to the grassland and start the road and the other on the hill, you can move then the grassland worker over the finished hill road and gain a worker turn. For longer road building works that can save quite some worker turns and is generally the better solution. Same goes of course for chopping. If you want to chop 2 forests with 2 workers don't move them in one forest, chop and then together in the next one, split them up instead. Though I think that is widespread knowledge already anyway.

Oh, and sorry if you knew that about the road and hill stuff and simply decided that getting the cottage a turn earlier is worth it Tatan. smile
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As for how to proceed: Looking again at the last picture Tatan posted, I'd say a city up in the north were we have 4 unused grassland tiles wouldn't be too bad. Finish IW of course. And then maybe check if Colossus has fallen already and if not if we can somehow tech to MC (is Oracle gone already?). After that Monarchy and then work 2/0/4 coast tiles and get HR-units to increase the happy cap a little bit more. That should at least let us tech some more stuff.

Also apart from that, we should get a workboat out to see if that is indeed an island to our west and if so get a settler over there. Have we found any form of happiness resources apart from our spices yet? If not, we'll probably have to check how many HR units we can get before we have to pay for them and also what other ways we have to get more happiness.

I'll go take a look ingame now.
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Good to hear your thoughts, Serdoa. We did swap tiles once the cottage was complete. I also agree with you that we wasted some worker turns vut we haven't had to worry about other civs yet..

No happiness found yet, agree on the WB...
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Well, that serves me right for not thinking more than two turns into the future. duh Between this and the pigs incident I think I'll just let you two take care of worker micro...
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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We're all trying to do our best and the good thing is that we can talk about it and learn from each other.

Roaded the first hill with both workers. Guess I did that wrong as well.... bang

And I whipped Nero for worker number 4. I suggest we let him chop a forest into a WB and then build another cottage. Then he can chop for settler 2.
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We got a problem, Houston....
A barb warrior spawned near Ceasar. (picture failed)
Warrior there is finished, so we have 2 warriors there and it's very slow terrain, but still. I think we can whip a chariot there if we change builds, can one of you guys look into that and see if that's a good option?

Further:

[Image: Civ4ScreenShot0239.jpg]

Working the cottage let us grow in 3t as does working the farmed spice. So going with the cottage is better (right?).
Chop before cottaging with the worker to get the hammers sooner. We won't waste a turn there.

Not much else to add now but I hope you can look at the game and decide about a chariot before the turn rolls.
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I can't see the barb...
[Image: Civ4ScreenShot0332.jpg]

...so I refrained from whipping that chariot. If it looks like the barb has gone elsewhere, we might even want to switch back to a granary and whip the chariot at size 3 or something (now that we've put hammers into it, we can whip it any time it's necessary). I did NOT end the turn in case we want to do this.


Also, Nero's borders expanded, and look what got revealed at the "dead end":
[Image: Civ4ScreenShot0333.jpg]
rant
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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banghead

So, where do we settle up there? Time for a settler after the Granary in Nero I think.
Changed Ceasars build to a Granary for now.

How abou sailing with 4 galleys and 8 preatorians to take out Sunrise?
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Nakor Wrote:How about sailing with 4 galleys and 8 preatorians to take out Sunrise?

http://www.youtube.com/watch?v=XVSRm80Wz...re=related
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