Posts: 4,090
Threads: 28
Joined: Jul 2008
SevenSpirits Wrote:Sounds right, and now that you say those numbers I remember Plako told us it was that size. 
-or-
Are you trusting the map-maper? Trvth, knowledge, justice, reasonably priced love, and a TRVE American hamburger cannot be reached by trusting the mapmaker! Down with all authorities! Whip them until they're germane on the Sacrificial Altar of empirical knowledge! Bury them in their Mausoleums, and play Ball with joy over our newfound analytical thinking!
Posts: 7,658
Threads: 31
Joined: Jun 2011
I trust this map maker, I don't trust them all.
Posts: 4,090
Threads: 28
Joined: Jul 2008
nabaxo Wrote:Do people know about the trick of finding cities in the fog?
Apparently not, at least among those of us logging in.
Posts: 2,569
Threads: 53
Joined: Jan 2006
[SIZE="3"]Turn 6 - 3760BC[/SIZE]
Warrior moved on top of the gold hill and revealed some nice surroundings. 2x riverside Spices + riverside corn.
Here the demographics.
Warrior goes 1SE next turn, and then we might have to decide whether we deviate from the movement plan to scout more of the NE or continue the circle.
Maybe people can already dotmap the Gold area without further need of defogging.
I also noticed that we were working the deer and not the plains hill. Not a big deal, as the result is the same for the worker, but can people logging into the game please make sure they revert tile assignments back to the agreed plan?
mh
Posts: 6,686
Threads: 246
Joined: Aug 2004
Yes, let me echo that. I know that working the plains hill or the deer tile is totally irrelevant at this stage of the game. Nevertheless, one of the rules of these team games is that you don't touch anything if you aren't designated to play the turns. Way too much risk of messing something up. Again, everyone should always feel free to log in and poke around, but DO NOT go changing the tile assignments. Thanks.
I was logging in at the same time as mostly_harmless and saw that sweet new land to the east. The obvious spot for a second city is on the tile NE of the deer, on the plains hill with four resources and a ton of forests to chop.
However!
Keep in mind that we are not Creative, and research is extremely expensive on this map. Particularly in the early game, food and production are going to outstrip commerce in the worst way possible. We still need to research AH, Mining, and BW before we go for Mysticism, and we won't complete all of those until roughly T40. Then we would still have to research Mysticism, chop/build a monument, and then wait 10t for a monument to pop borders. All of that would take a long time, and it would stunt the growth curve of the second city, since we wouldn't be working the riverside corn or the gold tile.
Instead, we should look to plant the second city on tile east of that, on the grassland forest 1W of the corn. No, it isn't on a plains hill, and that's a shame, but we can work the deer (via capital), corn, and gold resources instantly. We can safely ignore Mysticism for the first 40-50 turns and the second city will have 3 good tiles plus either riverside plains hills (meh but good when building settlers/workers) or riverside plains cottages. It's weaker longterm but does more to get us going quickly, and that's what matters. With the research penalties on this map, we *HAVE* to get that gold tile into play as fast as possible. We can't wait for Mysticism and a border expansion. We need it immediately.
Based on what we see here, I support the micro plan that gets us a fast settler around T23, and rushing it to the corn/gold spot described above. I'll look at the micro again next week when I get back from traveling, and together we can plan out the exact details.
   Enemy Team Weed Alert!  
Average Power went up by 2000, so one of the other teams went warrior first, hahaha! It was one of the teams that settled on T1, not T0. We should know when we see one of them grow their capital to size 2. That should be on T9 if they worked a 3 food tile for 8 turns.
Posts: 2,788
Threads: 10
Joined: Oct 2009
Sullla Wrote:Again, everyone should always feel free to log in and poke around, but DO NOT go changing the tile assignments. Thanks.
Just a small note, but there is a use for C&D for logging in and changing tiles around (especially at this early stage of the game where it lets you precisely break down the numbers). The key though I think isn't to not do it, it is to remember to [SIZE="5"]change it back[/SIZE].
Posts: 2,569
Threads: 53
Joined: Jan 2006
Shoot the Moon Wrote:Just a small note, but there is a use for C&D for logging in and changing tiles around (especially at this early stage of the game where it lets you precisely break down the numbers). The key though I think isn't to not do it, it is to remember to [SIZE="5"]change it back[/SIZE].
+1
Posts: 4,090
Threads: 28
Joined: Jul 2008
Best would probably be to mark the tiles to be worked with signs in-game. Much less chance of forgetting which tile was worked or not, even without referring to the micro plan.
ETA: Forested plains hill marked in-game
Posts: 4,090
Threads: 28
Joined: Jul 2008
Agree with Sullla on that we need to place our second city next to the gold. And the research situation is even worse than he described: we won't be finished with Pottery, AH, Mining, and BW until T45 or so.
The cows will be covered by capital culture on T50, but it's only 3F, and doesn't help us reach the gold anyway.
However, what about placing the city 1W of the gold instead of 1SW?
North:
PH city tile
Gold
Wet corn
3 plains hills
1 riverside grass
8 grass
3 riverside plains
3 plains
7 forests
South:
Gold
Wet corn
Grass forest deer
3 plains hills
1 riverside grass
4 grass
3 riverside plains
8 plains
9 forests
We give up sharing the deer, but exchange five plains tiles for five grass tiles. The micro plans for the two cities will be essentially the same, too: road 3NE from the capital, and move the settler and at least one worker to the desired spot on T32.
Posts: 6,686
Threads: 246
Joined: Aug 2004
I'm not a fan of that suggested spot at all. The whole point of the second city is the ability to split off the deer tile and swap it between cities. I also don't really care about having a few more grassland tiles, all of which are second-ring and non-river, which we won't be working until a very long time down the road. As I said before, this is one of those cases where it isn't about what makes for the best city after 150 turns, but what lets us get off to the fastest snowballing start. Based on what we've scouted thus far, I find the location west of the corn to be that best spot.
|