Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] WillPlunder as Mehmed of Arabia: Noobs meet world

Also, this game sure has an active lurker thread, doesn't it! I've seen a lot of heavy hitter names in the "last post" section too. I'm really curious what they're talking about.

Another also: we're just killing the post count war, nice work! lol
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Poor Willem Alexander, it's going to be a hard fight in the jungles of ... (we need a name?). Good luck! (on a side note, did we name our worker already?)

In the Demo1 game, if you decide to change ded lurker, I suggest either the blue or the red guys. Especially the red (trolls) post a lot. I don't think there is so much you can spoil about TEAM at this time, and with this little update activity.

I guess watching a greens' game can be very entertaining, especially that near-panic post I made about their power-graph shooting up >.< I feel a bit like the Jar Jar Binks of this thread :P Up to me to change that! I'm looking forward to read the lurker thread after we "finish" the game.
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William Alexander's fight:




He beat the panther 5 hits to 2, and then beats the wolf 4 hits to 1. He wins!! At 51% health, too. Amazing, the panther had 22.5% odds to win, the wolf 12.8%. He got very very lucky here on everything, including that the panther was the one who attacked first, I think! I was fully expecting him to be dead when I logged in.

He'll rest up a bit and get Woodsman. Unlike in single player, he couldn't use his promotion yet. I don't understand that mechanic - I guess in PB barbs move at the beginning of the turn?

Demos:




Oxy grew to size 2, and there were no other power changes. We'll be size 2 next turn and (maybe) regain the meaningless #1 score position. lol

Kuro changed their working tile from 0/3/0 to a 3/0/1 tile (I think). It's strange that with Exp, and their starting techs, that they're still size 1 after this much time. I wonder if they've actually pumped out a very early IMP settler?!

According to the tech thread, there might be a delay in the next turn. Next turn is when we need the decision about whether to road the grass river tile 1S of the capital. I lean kind of "no", but it does speed up being able to build a cottage tile there by 1 turn. And it's not crucial either way so I'm happy to just go with it too. Any roaded forest tile will eventually save a worker turn or two. A road where we need one saves that as well, plus the turns to road it later.

After the settler comes out, I don't know whether we should build the cottage first, or mine the river PH. We'll do both eventually. I'm going to play around with a sandbox to see what the builds might look like after the settler. I'm leaning to the cottage, but if the PH mine helps with micro a lot, getting the granary, 3rd WB, next worker, and next settler more quickly, that might override the extra beakers here. (In the long run though, after the granary where more production comes from whipping and growth, it's not a good tile).
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I think mining the plains hills might be more interesting. It'll help up getting up a WB and future workers faster. Which will bring our clams online faster, makes our capital grow faster etc. Where a cottage doesn't help us grow our capital.

But I agree that doing a sim would be advisable.

I added 2 signs where we think we'll plant a future city.
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I was exploring micro a bit.

Here's an updated sandbox for Turn 22 (where we are): Sandbox - 22

Here's it played out to Turn 35 (critical turn to decide where the second worker goes): Sandbox - 35

Surely not the absolute best, but an example of where we could be on turn 52:




Capital size 5 working 5 improved tiles, rice is farmed, three workers, three warriors, two cottages, two more being built, second city size 2 well on the way to 3, granaries in both cities. Capital can triple-whip the next settler at the end of turn 55.

If you can show me we can be in a position better than that, I'll happily go with any suggestions.
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New turn. Our scout is resting for 2 turns. We grew to size 2, and for 2 turns we'll be working the high hammer configuration. This allows the second WB to build faster, and to start another warrior and settler earlier, so it's an investment of hammers now for more food and commerce later.




Demos:




We're number one in hammers after switching tiles, which means the other teams can laugh at how zero-food tiles are for noobs.

wetbandit grew to size 2. Oxy and Xenu got techs. The global power change was 11, so that's probably Bronze Working + Mining + the growth for 8+2+1.

The next turn will be similarly boring, and then we can start scouting again.
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Boring turn. The work boat finished, and will be hooked up next turn. We'll still be below average in food but at least not in last place. lol Also Alexander will be at 100% so we can start revealing the map again.

Then our warrior will come out and we can finally start getting some better info about potential second city sites.




There were no power changes. Azza grew to size 3. He Is Molach got some points by virtue of being creative, and His second ring capital tiles were included in His score this turn.

It looks like KuroBaII must have gone for the accelerated chop into a second worker opening. It remains to be seen if there is enough for the two workers to do this early to make it pay off in the end. Still being at size 1 doesn't seem that impressive.
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Good good, when we get our WB online we can finally get this snowball running.

I hope I can find some time to do some counter-sim. I'm not sure if settling our second city on the bananas is the best move.
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I don't know if settling on the bananas is the best move either. It's hard to point to any second city that will be immediately productive though. The +1F in the city tile plus being able to share the pigs tile, which will eventually be 5/1/0, isn't awful. I think the city site to the N is quite poor, especially in the short term. Hopefully there will be more to say after the warrior comes out and moves in the next couple of turns.

We seem to have a start that would benefit a lot from calendar, with silk, spices, and also sugar eventually. It's unclear whether heading there in the tech tree is better vs heading for Monarchy via religious techs.

Scout move:




Interesting: see that three peak formation? Is it another natural border added in over a land bridge? Is twice just a coincidence?

It looks like a lot of that land to the E may be ours, uncontested? That would be great. But there might be someone to the S, of course.

Right now I'm torn on scouting forwards (find a contact, improve known tech beakers, have somewhere better to spend EP) vs doubling back for more awareness around our start. Thoughts?

Demos:




Working the clams, our numbers are a little more respectable now. There was a power increase of 10k, which seems like Sisu got BW. Also Molach got a tech so either it's a 2k power tech, or someone built a warrior.

We're supposed to do an overview for turn 25. I'm not sure that isn't what I'm doing every turn anyway.smile
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Dunno about the 25 turn report. I think your turn reports are very good already...

With the scout so far away already I would say, keep on exploring! Maybe we can make a swing to the south west. I'm not sure how relevant it is to know our far-away opponents.

It's good to see we're tied nr 1 in GNP.
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