Man we are really churning through the turns. I leave tomorrow about 9ish in the morning, so if you see I'm up in the tracker anytime after then, feel free to play it. I have some updated instructions to try and get us deeper into my vacation.
Tech path: Writing -> Mathematics -> Masonry -> Construction. I'm toying with the idea of getting Currency first, probably best not to play past Mathematics (unlikely we get that far anyway).
Here is how to move my southern Archers:
The forks are going to be terrain dependent, I want to defog the coast with the western Archer. The eastern Archer should avoid the Pigs route, I don't even know why I drew that in there. If any units from an enemy show up, just gchat me or make a forum post (don't forget to look both directions before playing the turn). My souther Warrior's path:
The tiles to the west of the peak are adjacent to the map edge and not of much interest to me right now. Domestic units:
So those two Workers finish roading next. After that farm then road the Corn. If I'm still not back, pasture then road the Sheep. If I am
still not back, camp the Fur. The Bowman will finish defogging the NE map edge then head towards forming a sentry net. Babylon:
Worker after the Bowman compeltes and we hit size 3 next turn, working the Copper again. After the Worker finishes, I'm afraid you'll need to gchat me or make a forum post, because what I build next depends on what happens in game. The Worker will likely cottage grassland tiles, but it might chop first. Akkad:
Worker to Monument, then whip it. I believe the whip anger is gone right when you have hammers invested in the monument, which is perfect. If you have to wait a turn that's fine, just make sure we have no whip anger (that's coming soon enough). Let the overflow go into a Barracks which you should slow build. Since the Copper is going back to Babylon you'll need to work the Grassland forest one turn. The new Worker should mine the hill north of Babylon then mine the hills arround Akkad. Dur-Kurigalzu:
For tile selection:
Impoved Corn > Improved Sheep > Improved Fur > Oasis > Unimproved Corn = Unimproved Sheep
As soon as you can whip the Granary, do so (might not be until I can get back) overflow into a Library.
Darrell