December 16th, 2010, 10:55
Posts: 8,022
Threads: 37
Joined: Jan 2006
I'd be interested in joining, though I would definitely like a teammate.
On the topic of Civs/Leaders - I like the idea of variety (i.e. Tatan's list) but I do think the "best" choices work the same way at those margins as they do with the whole list available. So it really depends on what problem you're trying to solve. I think just pruning the most overpowered leaders is sufficient - when you get to 10 teams, you're going have some variety anyway.
TO BE DECIDED
1. I'll vote for Cyneheard's limited ban list. If it's Tatan's or nothing, I'll go with Tatan's.
2. Starting Unit of Civs: Default
3. Game speed: Normal
4. Map wrap: Up to mapmaker
5. Game difficulty: Monarch
6. Barbarians: Off
7. Screenshots/Map Trades Allowed at: 2. Paper
8. No Contact until: 1. Met In-game
9. Lurkers Code of Conduct: In the long run, these games are as much fun for the lurkers as the players. I'd again prefer less lawyering for what can and cannot be posted.
10. Ivory Allowed? Just keep it off the map, less lawyering needed that way.
11. Number of Pauses: 1 per team.
12. PLAYERS: 10 sounds good.
13. TEAMMATES: Sure, whatever folks want.
14. Who arbitrates disputes: I like a monarch if we all agree to it ahead of time. I'm ok with GES.
15. Number of Civs: See above.
I'd also propose on point 14 that the discussion in the other thread sort of proved that no amount of rules lawyering will solve all disputes ahead of time. If everyone agrees that priority one is to act properly in the spirit of this community and only then followed by priority two - win, I think that most disputes will solve themselves.