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Pitboss 4 Signup

I'm alright with Cyneheard's short list. One alternative that could also work is to ban the known power combos and nothing else e.g. Expansive India and Inca, Agressive Rome and maybe Organized HRE.
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[not a sign-up]

Let me just point out that the main point of the banned list we used in PBEM11 [at least under my impression] was not to get rid of over-powered civs and leaders, but to get rid of over-used civs and leaders, in order to get a little more variety. In that regard, I would say the list was pretty successful.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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I'll play if I can play in a team.
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My understanding of the ban list was to simply open up the game so that more leaders were used. I think all the leaders could be banned, plus Vicky and HC (thus only financial also is protective), while using the abbreviated civ ban list, since there are far fewer civs than leaders.
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I'd be interested in joining, though I would definitely like a teammate.

On the topic of Civs/Leaders - I like the idea of variety (i.e. Tatan's list) but I do think the "best" choices work the same way at those margins as they do with the whole list available. So it really depends on what problem you're trying to solve. I think just pruning the most overpowered leaders is sufficient - when you get to 10 teams, you're going have some variety anyway.


TO BE DECIDED

1. I'll vote for Cyneheard's limited ban list. If it's Tatan's or nothing, I'll go with Tatan's.
2. Starting Unit of Civs: Default
3. Game speed: Normal
4. Map wrap: Up to mapmaker
5. Game difficulty: Monarch
6. Barbarians: Off
7. Screenshots/Map Trades Allowed at: 2. Paper
8. No Contact until: 1. Met In-game
9. Lurkers Code of Conduct: In the long run, these games are as much fun for the lurkers as the players. I'd again prefer less lawyering for what can and cannot be posted.
10. Ivory Allowed? Just keep it off the map, less lawyering needed that way.
11. Number of Pauses: 1 per team.
12. PLAYERS: 10 sounds good.
13. TEAMMATES: Sure, whatever folks want.
14. Who arbitrates disputes: I like a monarch if we all agree to it ahead of time. I'm ok with GES.
15. Number of Civs: See above.

I'd also propose on point 14 that the discussion in the other thread sort of proved that no amount of rules lawyering will solve all disputes ahead of time. If everyone agrees that priority one is to act properly in the spirit of this community and only then followed by priority two - win, I think that most disputes will solve themselves.
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Is tech trading on?
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Yeah what the hell, I'll sign up for this.

Undecided:
1. Tatan's Leader/Civ Ban List + Huayna Capac
2. Starting unit- default
3. Game speed - quick
4. Map wrap - Toroidal
5. Game difficulty - prince with toroidal, otherwise monarch
6. Barbarians - off
7. Screenshots/Map Trades Allowed at: Always
8. No Contact until: direct contact
9. Lurkers Code of Conduct: ok
10. Ivory- yes but no war elephants
11. Number of Pauses: 0, if you have to miss a turn it's not the end of the world
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regoarrarr Wrote:Is tech trading on?

Gold Ergo Sum Wrote:DECIDED RULES

1. No Tech Trading
I have to run.
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Oh yeah, my answers:

TO BE DECIDED

1. I'm ok with everyting.
2. Starting Unit of Civs: Default
3. Game speed: Normal
4. Map wrap: Up to mapmaker
5. Game difficulty: Monarch
6. Barbarians: On
7. Screenshots/Map Trades Allowed at: 2. Paper
8. No Contact until: 1. Met In-game
9. Lurkers Code of Conduct: No opinion, just don't spoil.
10. Ivory Allowed? With no WE, just leave it off
11. Number of Pauses: None
12. PLAYERS: 6 to 10 reams
13. TEAMMATES: Would be best with no pauses
14. Who arbitrates disputes: Could be a lot of people who are not playing. Would be good to ask one of the MP veterans...
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[not a sign up]

Or, if you're willing to do the work, assign points to leaders and civs. Set a point threshold that pairs can't cross. (eg. if a top tier CIV is 10 points, set your threshold at 14 or 13 points). It might be easier to assign points based on each trait, synergy points for traits, etc.

Of course, that might be a fun academic exercise regardless...
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