I've been playing an SP Sidar test game. It's actually quite fun. One issue I see is that I will be looking for a more builder type of game. I'll have units out killing barbs trying to get promoted, but for the most part its a builder mentality. Makes me a bit worried about rushes.
My first map roll was this:
I was told earlier however that Mist does not like FPs so I rerolled for a better chance at something I might actually encounter.
Next map was Foresty and Hilly with lots of rivers and grass. I did not have copper OR iron in my empire which was crazy. Still I had super cities of 16,16,18,19 and the other cities were 10,8 (more recently built.) I could have overrun the AI that was next to me with ease. My cap had built GLib, an academy, and basically every infrastructure building. All of this was by turn 155 ish, which is where I've stopped for now.
In turns of creating shades to settle as GP, I had 2 early warriors make it and I settled them as GMs in my cap. I was in God King so I was getting a bonus off that and I felt the GMs +1 food was also helpful for running another 5 specialists. I popped GSs only though so After the first two went into Academy and Golden Age I had two more waiting for me to pop something other than a GS. I settled one and I'm still waiting on another pop.
I ran out of barbs after my first two GMs because I settled all the land available to me and I was fenced in by Mountains on an Erebus map. After I bit I sent Divided souls out through the AI territory and found barbs. I have 3 hunters at 15 XP right now. They are subduing animals in the north. AN ARMY I TELL YOU! I got Fellowship of the Leaves so those Divided Souls have Woody2. I love the Divided souls spell function whee they split and can retreat from danger with the separated soul. Really useful.
So I learned some stuff definitely. Agrarianism with Sanitation = 5 food farms and 5-6 specialists per city. Adepts for creating more Shades? Still haven't done it yet. I'll play it out some more. Divided Souls early = best chance to find and kill barbs and get early settled great people. Fellowship of Leaves works well with this as well. Tech is going to depend on the map. But it's possible I will want archery and hunting as my early military units. This is the easiest way to be defensive and sit in my cities against aggressive opponents while I tech up. Also, I need happiness.
So I have a few questions.
-How early are rushes usually?
-How long do games go?
-Is a 150 turns early or late in a game?
-How worth while is the axe/melee route vs the one I've outlined?
-Do I have to worry about opponents conquering each other while I sit in my cities? By this I mean a land/military based runaway.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”