October 21st, 2012, 17:41
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As a compromise, I'd be ok with AI diplo with a banter thread, but I strongly favour AI diplo. Anything more and you get situations where the save gets held up for long periods of time at crucial points in the game.
October 21st, 2012, 21:48
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Oh, really? I just kind of assumed you were required to pass the save along once every [insert time period] and that the pace of diplomacy had nothing to do with it. It would not be good if it was holding up the game. My main concern was just that negotiating AI-diplo-style-deals would take forever using the interface only. Like this conversation:
1: Will you trade me sugar for gold?
2: No, I'll need 10 gold per turn as well.
1: I can't do 10 gold per turn. I can do 5.
2: 7.
1: Done.
It would take five individual player turns, or two-and-a-half global turns, to enact under AI diplo. If even just a global diplomacy thread were allowed, it would take two individual turns (one for player 1 to propose, one for player 2 to accept).
Or does this not really come up? I can't imagine it not being a big deal in peace negotiations if absolutely nothing else. I'm fine with a public diplomacy thread, with no deals beyond what the interface allows, etc. I always thought these "non-aggression pacts" were weird anyways.
But as I said, it's not a deal-breaker if I'm outvoted. It's just the only rule proposal that I really disagreed with!
TheHumanHydra
October 22nd, 2012, 08:09
(This post was last modified: October 22nd, 2012, 08:10 by Azza.)
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It removes any incentive to hold up the save to try and negotiate a deal. I know that in both of the limited diplo PBEMs I've played here that I've delayed sending the save to get a better deal, or at the very least know exactly where I stand for the deal in question. I definitely prefer diplo on in theory, but IMO it saves a lot of hassle restricting it to the interface. As I said, I'd be cautiously optimistic about a banter/trash talking thread, as I think it could replace some of the human interaction lost by restricting diplo, but keep it at a level that means we won't be negotiating deals in the thread or anything like that.
Also, for turn order, what's everyone's preferred time slot for playing? 19:00-23:59 local time is ideal for me, which I think translates to 8:00-12:59 GMT.
October 22nd, 2012, 13:23
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(October 22nd, 2012, 08:09)Azza Wrote: Also, for turn order, what's everyone's preferred time slot for playing? 19:00-23:59 local time is ideal for me, which I think translates to 8:00-12:59 GMT.
I guess my timeslot would be the evening in Finland. Let's say 19:00-23:59 GMT. Although I can already state that some evenings are pretty difficult to organize, but I'll do my best.
Regarding settings & bans: Vets are heading into a point based system. I would actually prefer something more simple.
Could Commodore suggest a good ban list for us? (civs, leaders, wonders)
October 22nd, 2012, 13:39
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doubt they actually end up in a point buy ... specially because it comes from Catwalk, who's known for constant rule suggestions, that would make the most arcane kludge code writer cringe
October 22nd, 2012, 18:17
(This post was last modified: October 22nd, 2012, 21:14 by TheHumanHydra.)
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I would prefer not to use the incredibly complicated system the veterans are contemplating, either. Can we just ban the big five, or nothing, since we're new to this so no need to artificially vary our choices?
I'm trying to figure out what to say to you in terms of time slots - I have a very open schedule, but it's different every day (the life of a student)!
Edit: The vets have raised two important issues: tech trading and blockades. I vote no to tech trades and that we go with what the veterans go with for blockades.
October 22nd, 2012, 21:46
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Hydra, go with whatever you think you'd be able to play most consistently.
No tech trades, I'd favour no blockades but I'm happy to go with the vets.
I like Seven's pick restriction method, but if you guys think it's too complex I'm happy for something simpler, whether it be bans/restrictions set by Commodore or limiting to one of FIN/EXP/Inca/India or whatever. Wonder bans definitely up to Commodore IMO.
October 22nd, 2012, 22:03
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They also just mentioned barbarians.
October 23rd, 2012, 05:00
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You know what, I also start to like Seven's proposal. It is really interesting. I simply was not keen on the delayed start system that was used in the latest pbem. But anyways, here is the proposal:
"You can have 5 points.
4: FIN
3: EXP, ORG, India, Inca
2: SPI, IND, CRE, Vikings, Dutch
1: PHI, Holy Rome, All other Agriculture civs
0: IMP, CHA, AGG, PRO, All other civs"
Actually I think we could increase the amount of points allowed to 6 or even 7. In that way we could have somewhat better pairings, but the most expensive/overpowered combos would still be out of reach. E.g. Pacal of Inca = 10 points.
Commodore is not going to ban any wonders. That's ok for me, but please suggest restrictions in that area as well if you like.
October 23rd, 2012, 10:52
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Okay, for time for me, I'm going to say the most reliable time is 22:30 and on, though as I said there are actually way more times I can play, they're just different every day! The only exception to this is Sundays, when often there may actually be no time that I can play. 22:30 for me is 03:30 GMT normally, though we're only daylight savings time right now so currently it's 02:30 if I understand the time-zones correctly.
You know what, let's just go with that system. It might be okay if we increased to six points, but I don't think we can increase to seven, because there are actually only four possible combinations worth seven points, and we have five players.
I vote that we do what the vets do for barbs (which is probably "no barbs").
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