So, we lost Krill, which is a shame, but also the above happened. At first I was like:
![[Image: 2xU96.gif]](http://i.imgur.com/2xU96.gif)
And then remembered it's RBMod, and both Cre and Exp have been changed. Still, actually:
So, now we can produce WB's from T0 with a bonus as long as we have a plains forest or grass forest hill, and our (cheaper) Cothons are double-speed (with 17 teams we are certain to have at least some trade partners). Creative is not so hot without libraries, but still saves hammers on monuments and we can pass up religion. Double speed markets actually makes them viable. So, overall there is both general strength and nice specific synergies, but of course the downside is
MUST HAVE SEAFOOD START
Carthage's Fishing risks being so much junk and having an Exp bonus on a worker who has nothing to do is just a cruel joke. Of course, thanks to the pastures change to Hunting, this is less of an issue. Numidian Cavalry has been changed in a way which I don't quite understand, am I right in thinking that now it's just a HA with Combat1 slapped on? This is not too shabby, HA's are awesome anyhow and we'll be able to give them Shock without bothering with Stables, or give them three proms if we do stable.
This is a decent leaderciv, but I'm wary of the risk of being landlocked. Everybody please chip in.
![[Image: 2xU96.gif]](http://i.imgur.com/2xU96.gif)
And then remembered it's RBMod, and both Cre and Exp have been changed. Still, actually:
Quote:Expansive: +100% production of Markets, Aqueducts,Grocers, Harbours, +35% production of workers and work boats, +2 Health/City
Creative: Now +100% production of Observatories, in addition to +100% production of Theatres, Colluseum and +2 culture per city
So, now we can produce WB's from T0 with a bonus as long as we have a plains forest or grass forest hill, and our (cheaper) Cothons are double-speed (with 17 teams we are certain to have at least some trade partners). Creative is not so hot without libraries, but still saves hammers on monuments and we can pass up religion. Double speed markets actually makes them viable. So, overall there is both general strength and nice specific synergies, but of course the downside is
MUST HAVE SEAFOOD START
Carthage's Fishing risks being so much junk and having an Exp bonus on a worker who has nothing to do is just a cruel joke. Of course, thanks to the pastures change to Hunting, this is less of an issue. Numidian Cavalry has been changed in a way which I don't quite understand, am I right in thinking that now it's just a HA with Combat1 slapped on? This is not too shabby, HA's are awesome anyhow and we'll be able to give them Shock without bothering with Stables, or give them three proms if we do stable.
This is a decent leaderciv, but I'm wary of the risk of being landlocked. Everybody please chip in.

