Posts: 7,916
Threads: 158
Joined: Jan 2012
Spain: Trait: Imperialist. Unique Building: Citedal, castle replacement. +50% city defence, +1 trade route, +5XP to siege units. +100% production with stone. Cost 100 hammers, requires Machinery. Unique Unit: Conquestador, Cuirassier replacement. Strength 12. 15% retreat. +50% against Melee, Archery units. Cost 90 hammers. Requires Military Tradition, Gunpowder, Horseback Rifing, horse, iron.
Carthage: Trait: Imperialist. Unique Building: Cothon, Harbour replacement. +10% hammers, +1 health from crab, clam, fish. +1 trade route. Cost 80 hammers. Requires Compass. +100% production with Imperialist. Unique Building: Numidian Mercenary, Horse Archer Replacement. Strength 6. Starts with Combat 1. Cost 50 hammers. Requires Horseback Riding, Archery, horses.
Native Americans: Trait: Imperialist. Unique Building: Totem Pole, Monument replacement. +2XP for Archery Units, +2XP for Gunpowder units, +1 XP for land units, +1 culture. Cost 30 hammers, requires Mysticism. Unique Unit: Dog Soldier, axeman replacement. Strength 4, +100% against melee units. Cost 35 hammers, requires Bronzeworking, Copper.