June 11th, 2016, 17:52
(This post was last modified: June 12th, 2016, 02:46 by OT4E.)
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Few words about my pick. At last I decided to pick Ottomans. I changed my mind about taking civ with early game UU. The map is big and I doubt the game will be decided on early stages. More likely people will expand peacefully till middle game like in PB32. Ottomans has pretty balanced UU, UB and starting techs, no Hunting, but no Mysticism or Fishing as well.
Also I sticked to my idea that there are more good leaders to pick and less good civs, though I am ready to play something marginal.
Right now I am considering Shaka, Joao, Bismark, Pacal, Washington, Mao, Surywarman or some Agg-picks which will work well with my UU in the middle game and open me some opportunites to rush earlier if the map is contact.
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I stopped my sight on Bismark because it suits my understanding of casuality. I will definitely want some wonder to base my development on and I want to have an additional bonus for it. Mapmaker obviously put stone/marble for every civ with the comparable accessabilitiy, but in RTR mod the bonus for wonders is nerfed and also it is not always reasonable to hook those for early wonders.
I am not going to challenge for all wonders just because I am IND, but if I do I want to have those more confidently. And there is one more thing advising for IND in RTR mod, it is reworked slavery mechanics. Forges are often whipped with 3-4 pop in plain BTS, but it cant be done in RTR. So making forges everywhere becomes a hard strategical task for all, but it is absolutely not a problem for IND.
At last I was choosing between Wash and Bismark but I considered that it is unlikely that mapmaker didnt put some luxury resources around for casual game, so having both CHM and Ottomans UB would be too much and unnecessary.
I am a bit tired of Pacal, and I believe it doesnt open me such a wide spread of possibilities like Bismark. Though I realise it will be a challenge for me to keep my economics on the respectable level. Well it is accepted!
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You have the ability to go tall super early with the cheap forges/markets/hammans (half price!) and the free health. Could be very nice indeed. I do like a musket UU because you can get a good offensive UU without straying off the lib path any more than gunpowder too.
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(June 12th, 2016, 14:09)ReallyEvilMuffin Wrote: You have the ability to go tall super early with the cheap forges/markets/hammans (half price!) and the free health. Could be very nice indeed. I do like a musket UU because you can get a good offensive UU without straying off the lib path any more than gunpowder too.
I think that Nationalism is a bit overpowered in RTR mod and I want to try how it works with Janissaries. I predict it must be as good as hell, but the game must develop in optimistical flow for me till the middle game of course.
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(June 12th, 2016, 14:18)OT4E Wrote: (June 12th, 2016, 14:09)ReallyEvilMuffin Wrote: You have the ability to go tall super early with the cheap forges/markets/hammans (half price!) and the free health. Could be very nice indeed. I do like a musket UU because you can get a good offensive UU without straying off the lib path any more than gunpowder too.
I think that Nationalism is a bit overpowered in RTR mod and I want to try how it works with Janissaries. I predict it must be as good as hell, but the game must develop in optimistical flow for me till the middle game of course.
Yes, and you can press on 1 tech further to constitution to get 3 extra sci on each of those specs... Definitely prefer the 3xxx civic paths (although that has made the Knights path with banking unlocking a super civic)
June 13th, 2016, 03:38
(This post was last modified: June 13th, 2016, 03:42 by OT4E.)
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Obvious starting order:
T0 - T10 - building worker
T10 - T23 - making pasture, farm, pasture, growing to 4 while building 2 warriors
T23 - T30 - building settler, make mine
T30 - T33 - building 2nd worker
T33 - T37 - chopping settler
Tech order:
Hunting (T10), Mining (T17), Bronse working (T30) then Pottery most probably, but need to see surroundings and map density.
June 13th, 2016, 04:25
(This post was last modified: June 13th, 2016, 04:42 by OT4E.)
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The alternative paths seems to be much worse:
1) skipping hunting makes me stay with just a farm and 1 mine. This means no sheep and cow for long, and despite of that I can chop earlier I finish with too small cap and constantly lose hammers because of this.
2) going for more workers before settler is bad because they cant chop before T30. This delays first settler and results in more forests chops without any gain in return.
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Leaders are set up, so here is what we have:
2 AGG, 3 IMP, 3 PRO, 2 SPI, 2 CHM, 1 CRE, 1 IND, 3 ORG, 1 FIN and 6 EXP
What is strange for me is that there is just a single FIN civ and just 1 CRE. People like those traits even with those debuffs from RTR mode, so this game promises to be settlerspamming, I predict 3-4 cities to be founded in civstat each turn.
I am happy to be the only IND, but I need somebody to save me from going in complete wonderwhoring.
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Like it, nice combo, and bonus of the only IND. Will enjoy watching what you manage to pull of with it.
Give Peace a Chance.
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Quote:Give Peace a Chance
I am currently in peaceful builder mood and cant find how to get out from it.
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