As last in turn order I can confirm that Pindicator, TBS, and TheArchduke all moved on T1 while the rest of us settled on T1. Suboptimal must have settled near flood plains and earned a historic moment.
I have a scouting decision to make now that may have big implications:
1. Do I send my warrior straight west in search of the Foreign Trade inspiration? With ocean to my east I’ll probably have to go quite a bit west to reach a continent boundary, unless we are on a map like PBEM16 where the water to my east was an inland sea. If I don’t start heading west immediately it is unlikely that I’ll hit the Foreign Grade inspiration in time.
2. Do I send my warrior south in search of city states along the coast? The warrior I’m currently building will head northeast along the river, so if I don’t send the starting warrior south now then I may not get a unit into this area until I build my scout in 30 turns.
3. Do I split the difference and maybe achieve both or neither of the scouting objectives? I’m leaning this way now. SW > SE to peek over the PFH and then decide from there whether to continue south/southeast, or strike westward.
Here is the great person starting lineup. Overall it’s a decent set. This great merchant is more useful in the expansions now that trade routes are harder to unlock early game. Hypatia is the always-sought-after GScientist, and the wonder building engineer is probably my top-ranked of the options. I suspect that Hypatia I’ll tempt a couple players to chase GS point still too early for their own good, and over build districts at the expense of early expansion.

Not for an early religion, but maybe for a mid-game religion after Russia and someone else take Jesuit Education and Choral Music? Food for thought ...
I could try to cram 3 cities down here with one between the western wheat but I think two would be best ... one as pinned and one on the east coast. As Rome I'll have boosted housing for larger cities so I can space them wider. Also a river city can build a watermill to boost food from the three wheat tiles. The three wheat with watermill will bring be to +9