Mist Wrote:Wrong/corrupt version of the mod?
I got in, thanks Sunrise and others!
Whoever set the player names, I love them! Seven was that you?
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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Casual Pitboss
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Mist Wrote:Wrong/corrupt version of the mod? I got in, thanks Sunrise and others! Whoever set the player names, I love them! Seven was that you? Ceiliazul Wrote:Whoever set the player names, I love them! Seven was that you? Yup. Some people already changed theirs though. I have no idea why you didn't like the ones I gave you.
Commogawa was actually what I was planning on. Connected, mod issue not server.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Thanks Sunrise for getting us going! Much appreciated. One of us can make an IT thread with all the relevant info.
Before it becomes a potential issue, what exactly does CTON (AI Diplo) mean? It's not particularly clear to me.
CTON is Can't Talk Or Negotiate - no diplomacy whatsoever, no unit/city renaming to suggest anything to other players, no trades and so on.
AI Diplo means only deals possible are those open in in-game diplomacy interface. No out of game contact, no messages passed through in-game chat.
So basically, proposing trades using the ingame diplo interface = ok, but any worded proposals in the diplo interface = not ok? And renaming stuff to try to circumvent this is also not ok?
Azza Wrote:So basically, proposing trades using the ingame diplo interface = ok, but any worded proposals in the diplo interface = not ok? And renaming stuff to try to circumvent this is also not ok? Exactly right.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
So after seeing the debacle in the PB7 are we casual enough to continue with current ruleset? I really hope so. Maybe we can continue as is.
plako Wrote:So after seeing the debacle in the PB7 are we casual enough to continue with current ruleset? I really hope so. Maybe we can continue as is. Heh, Mist and I were actually talking about that just now. I think this is a fairly casual set, or else Brennus of the Aztecs who bears the scars of admining one of these debacles. I guess, a general directive of "try not to double move someone" would be good, although at this point we're all double moving as we explore and try to get out of the long normal-speed early game.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |