Is that character a variant? (I just love getting asked that in channel.) - Charis

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the adventures of cool guy boak

Would rather have had a merchant for the bulb, but oh well.
Options with the priest:

1. Bulb Theology? It'll make paper faster and pretty much guarantee a lock on all religions, but it's not really useful compared to other options.

2. Build the shrine. I count 8 cities (perhaps more if there's another few in Cairo's lands) that have buddhism. With the huge number of cities on the other continent that do not have religion and our open borders with 3/4 civs there, religion spread should happen relatively quickly. With a market in Bottas, we can get probably 25 gpt pretty easily. This is not chump change.

3. Save for a golden age. We can eventually, after our current tech path, go for music and get a golden age after perhaps building MOM. Would be amazing to have that long a golden age.

Torn between 2/3, but we should decide fast since if we want to build the shrine, we should build it ASAP.


Next on the order of business, we have 1 settler on the ground and 3 more in construction.
Where are they all going?

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Are you taking this one to blue circle with cow? I assume so.


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The galley in the left of the image is prepared to carry a settler up to that island for trade routes. That island there, in its strategic function, will resemble Euboea. We can later place another city on the desert near the clams and have a good staging point for anti-naufraagar operations.
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Another city should go somewhere here, presumably to claim the rice and be a staging point to attack Cimmerian. Maybe, two cities can go here, unless...
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We found a city on Cairo's scout,  thus claiming the two fish and a base of operations on this front.

We are also 4 turns out from bureaucracy. Then, revolt into it, rush machinery, and begin raiding.

Our newer, smaller cities should build barracks soon and start using the entirety of the happy cap in whips. Raikkonen has already been whipping triremes pretty extensively.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Graphs:














Wouldn't it be fun to just take SD's luxuries away? This is almost sadistic pleasure.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Had a standoff with the borg. We both have triremes near Mr. Cairo's city that was fought over. They decided not to risk an attack, and I've pulled back the triremes for safety. Cities are working on producing more.

So, let's start today's report with some exploration:




We've discovered yet another barb city, but this time far closer and on an island, so it will present an immediate economic gain. I've set two of our cities on producing a sword and an axe to quickly capture that city. A workboat will follow, and it will become one of the many productive cities of our empire, whipping triremes and galleys.



With the construction of the first courthouses in the world, we've begun to stabilize our economy as well as plant the seeds of successful espionage. The plan is to keep up the espionage on other civs to just barely get demos (I may take points off SD now that I think about it), while trying to get access to MSCC tech plans and city visibility.




Demos are OK. Did a bunch of whipping this turn, so CY is down a bit.

The core of our empire is focusing on unit building, transitioning away from infrastructure for a while probably.
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wish I knew what the borg were up to, and I'd really love some floodplains. In terms of that nauf screenshot, we could really easily stage an invasion and take out both cities with one fell swoop, crippling his economy by removing what seem to be his non-whipping cities and his intercontinental trade route cities. This would throw him back into the stone age. If war breaks out between Japan and China, you know where the Americans, I mean the Vikings will stand.

A city view:
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A NOTE ABOUT TECH PLEASE READ THIS BOAK

We are two turns out from Bureaucracy. I suggest we hold off on adopting it, run a turn of gold and then a turn of research on monarchy. (It can be one-turned). We should switch to both civics at the same time to:
  1. minimize time wasted in anarchy
  2. get happy in cities that will run out of happy cap sooner or later.
  3. Minimize the damage of war weariness against babylon.
  4. Have a backup in case gems deal with nauf need be canceled.
  5. Be able to whip the living shit out of cities in the case of defense, and have them be able to recover much better.
I strongly urge this course of action. We can then next research machinery, which will take 4 turns of gold saving and 2-3 turns of research. So, all in all, I hope for 11 turns until Berserkers.  If you think otherwise, please let me know.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Oh, and I think we may need more workers, again. Our fort/canal finally built, so we can free up one worker, as well as free up the island worker. However, the island one will need to improve barb tiles. So overall, to clear out this huge mess of jungle and cottage every tile, we might need another two or so?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

(November 21st, 2019, 11:12)GeneralKilCavalry Wrote: A NOTE ABOUT TECH PLEASE READ THIS BOAK

We are two turns out from Bureaucracy. I suggest we hold off on adopting it, run a turn of gold and then a turn of research on monarchy. (It can be one-turned). We should switch to both civics at the same time to:
  1. minimize time wasted in anarchy
  2. get happy in cities that will run out of happy cap sooner or later.
  3. Minimize the damage of war weariness against babylon.
  4. Have a backup in case gems deal with nauf need be canceled.
  5. Be able to whip the living shit out of cities in the case of defense, and have them be able to recover much better.
I strongly urge this course of action. We can then next research machinery, which will take 4 turns of gold saving and 2-3 turns of research. So, all in all, I hope for 11 turns until Berserkers.  If you think otherwise, please let me know.

yeah this seems like a no brainer
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Got some insane odds on borg triremes. Magic Science will be pissed when he logs in. Won 2/3 combats, and one of them flawlessly, gaining 4 exp on each trireme. However.... this exp was enough to push them over the GG meter, so they popped one. Unfortunate, but what can you do, NOT fight???
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Here's the small update.

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UHHHH what? Privateers come this early? With such op stats? Tech path is therefore CS -> Monarchy -> Machinery -> Compass -> Optics -> Paper.

Once we get paper, we will literally be unstoppable on the sea, and with forges/trading posts, we can produce as many privateers as our enemies can triremes.

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"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply



New city needs a name.


This city will need one too. 2 more turns, gotta unload and then settle. Might bring a worker over there.



Gonna land some units and wait for the city to grow to size 2?


Triremes. Will have 2 more coming over to reinforce.



The south. Need to settle here, where the rock and pool is nice and cool, So juicy-sweet! Our only wish, to catch a fish, So juicy-sweet!
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Small update:


Demos are holding steady. With 3 more cities coming out in the very near future, this is expected to skyrocket. Monarchy next turn and then we immediately switch civics. Frankly though, I am not sure that we're prepared to use bureaucracy at it's full potential.







The problem with placing cities close together is that in the mid-game, managing their future become a small issue.
Currently, Bottas is running an engi specialist. However, given the current GPP production in the capital, it will never be able to produce a specialist of its own. I therefore think it's useless to run it there.

Therefore, we can either get 3 more hammers out of that city from a shitty pre-engineering workshop, or get 2 more food and 1/3 more commerce for a 3fpt surplus.
 The capital, given that it will get bureaucracy soon, needs the capacity to run more mines, and this means it needs more food. Somewhat of a dilemma, since the only big food source left in the area is the corn. Forcing bottas off it means -1 fpt assuming we chose 2 food earlier. Therefore, we'd have to work the cottage instead of the workshop. Bottas would no longer be much of a production city then.

Really difficult to decide what to do with bottas, but it sets the tone of what other cities will be like. City specialization is a ****.

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Gonna take a step back and look at the bigger picture.

Magnussen is our Moai city. It's building the forge right now, I'll put in a whip before the forge is done and overflow into Moai. With forge + buddhism + org rel, even the measly 5-7 hammers the city can pump out will mean it comes relatively fast. This city will be the naval production jewel of the empire, pumping privateers to destroy the borg. (I'll probably take the privateer naming theme after star trek)

Raikkonen is a... somewhat limited city. It can work three mines and six sea tiles, for a max pop of 9. It is one of our whipping cities. I'm giving it a rest now after our minor military success on the sea. Eventually, I may build a market/courthouse there, but no infrastructure is necessary in that city. 10 turns of building a courthouse/market will net what, 11gpt? not sure what the hammer->commerce calculus should be. In any case, whip, whip, whip the whip.

Poor Sainz is much the same. The city took so long to develop due to lack of culture. It is a tiny bit better than Raikkonen in food production, but a bit worse in hammers. This just means proportionally more whipping. Sainz is still finishing cultivating a cottage for the capital. 

Ricciardo, our capital. It currently is not the most productive or most beaker-ful city, but it can be so if allowed to grow. However, at this size and running two specialists, growth is slow. After this round of great person production is done in ~25 turns, the capital should switch to just working all nearby cottages/mines and become a jack-of-all-trades bureaucracy mega-capital pumping units to load onto ships. To do all this, I think it may be worth to steal the food source from bottas?

Bottas. As it stands, this is the most productive city in the empire at 19 base hammers. As mentioned above, can it cede the corn? Should it?

Leclerc. Currently stagnant. Probably will remain so, or grow 2 more pop. This is our second most productive city, and will also be producing ground units for the war effort. However, this is not a great city long term, and if necessary, can be whipped into oblivion.

Hulkenberg. This is kind of a crappy city. Now that i think about it, it may be worth extending 2 farms, from the single unworked tile near leclerc to the unworked cottage near H-berg so as to irrigate the city and the rice. Then, perhaps, Hulkenberg can prosper. With 2 workshops on those plains tiles, it will eventually be making 12 base hammers. It can be whipped extensively.

Alonso, which is south of leclerc, has quite a few land tiles, which means cottages and workshops.

Verstappen, the real crown jewel of the empire, is massive and has enormous food abundance. Even when it will be working every tiles available, it will have 8fpt surplus, so that means 4 specialists. Not bad. We probably shouldn't have it be working every tile, because at size 22 or something, it will take too long to get that last specialist out. Next pops should all be focused on engineers/scientists/merchants. National epic should be built here.

Our other cities are too small as of now to be of major impact.

I do not think we have any good production cities right now, and this is kind of a problem.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

logged in for a bit to look around, but wasn't sure where you had the settlers and some of the triremes headed to so left most of the turn unplayed.

Renamed our two newest cities to Norris and Russell, after Lando and George, two young drivers who made their F1 debut this year. I like Norris much more than Russell, he's got way more character, but I think Russell maybe has a bit more talent. It's hard to say though since Russell is stuck in the worst car on the grid.

Also managed to kill a barb galley with one of the Triremes for some "free" XP. didn't take much damage but have set it to heal.
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