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I propose settling the second Amurite city 1W of the proposed location for that extra deer. It can work as a GP farm more effectively that way.
As for the Kurios, I think we should scout a little more before settling.
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It's deity barbs though, so our time for scouting is running short.
Also agreeing on mining.
July 24th, 2012, 04:02
(This post was last modified: July 24th, 2012, 05:16 by WarriorKnight.)
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Amelia Wrote:It's deity barbs though, so our time for scouting is running short.
Agree. Plus what do we scout with? Each of us has 3 warriors I think? At least 2 are needed to escort a settler, and one should stay at home. I think we'll have to wait until KotE or HBR before we can scout around some more.
Moar thoughts: The turn after next when we get Mysticism, we should order ending turn so whoever gets the most from God King can switch immediately into it. I think MFG from our team currently ranks as Kurio's -> Amurite's -> Malakim, so if nabaxo can end turn first, hopefully that's enough for Myst and then Amelia and I can switch into God King. If not, then I'll finish it.
May as well say I plan to double switch into Religion at the same time, as it gives me a bit of a better reason to build Cave of Ancestors for the happy bonus before we get KotE (plus it's not like Nationalism is really doing much ATM). Amelia, what are your plans regarding Pacifism? (are you going to switch out to avoid the military penalty, or stay in and go for a early GPP?)
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I think i'll switch to Nationalism first, since it's a free switch as well. I don't have any GPP buildings, so nationalism works better. By the time i get GPP buildings up, i should have another civic to swap (Example: CoL civic), so i can swap back without harm.
July 25th, 2012, 01:15
(This post was last modified: July 25th, 2012, 03:53 by WarriorKnight.)
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Bit of team strategy thinking:
After I plant Amurite's 2nd city, I don't think they should build another settler in the near future. Reasons are that aside from no good locations nearby that we can see, I don't have much food/MFG to build them anyway. Instead I'll just grow, my capital is a very good early commerce spot so Dreptus is a good idea, and I'll also need to slot some adepts somewhere when we get KotE, so I don't think I'll have enough time to build settlers as well. This also works well with Aristofarms, since they don't time to mature I can build them quickly once I start expanding again, possibly assisted by Kurio's.
Malakim should REX, there's lot of good spots to the E to settle ASAP. The cap has a ton of food to grow and build settlers, and Kurio's could probably help out with settler building too. Also that works well with cottage spam.
Kurio strategy is easy, get all 4 supercities up ASAP, then they can assist Malakim/Amurite expansion. Simple yet effective.
So basically, Kurios follow their normal strategy of getting up and running ASAP. Amurites should primarily focus on getting both of their cities developed as much as possible. 2nd city can build workers, but I'd like the capital to get as many research modifiers as possible (Academy, Dreptus, Library etc.). Malakim should probably REX and spam cottages as much as possible, I don't know how much is possible yet due to Deity difficulty, but since we can't exchange gold between civs until currency and Amurites and Kurio's will both have very good economies I think they could probably get away with balancing expansion with not getting bankrupt.
Thoughts?
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Sounds good WarriorKnight!
Feel free to log in and press enter for me btw. :P
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Scout lost to a griffin / lion combo.
Agreeing with that, with one problem. Where in the world do i plant my supercities? We might need HBR for scouting in this map.
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Amelia Wrote:Agreeing with that, with one problem. Where in the world do i plant my supercities? We might need HBR for scouting in this map.
Indeed, the other option is to use metamagic eyes for scouting at KotE. Once we start researching Edu we should start prioritizing the next bunch of techs.
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I'll also suggest settling west. There seems to be a few locations fairly close to me that are full of resources.
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After both of you have done, can someone enter my civ and switch to GK?
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