Is that character a variant? (I just love getting asked that in channel.) - Charis

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Niccolò Machiavelli's Thread

Reload or don't, but do it fast. A turn per week just kills this. I'm pretty certain all relevant opinions have been given already.

If voting can't be used, then Mist should make the desicion and make it now.
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I debated posting this, but I held off for now:

[Image: reload.jpg]



Mortius' original request could have been more humble, but I do think he has a point here:

Mortius Wrote:We had one reload already, because someone forgot to play the turn. IMO it's fair to grand us one reload too.
If you know what I mean.
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Man, we barely got into anything interesting. Really disappointed if this falls apart.
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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zakalwe Wrote:Mortius' original request could have been more humble

He could've tried actually requesting, rather than just assuming it was automatically going to happen wink

I'm fine with them having a reload, given it's clearly important to them (and they're already a fragile team so rising to overcome the mistake seems implausible).

It'd just be nice if it had happened already & we were getting on with the game. Shame we seem to be stalling out so soon, when there was so much enthusiasm initally frown
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Quote:Nauru Neringas,

Alright, maybe this game can finally get going again smile. Back to where we left off - our team likes the idea of the NAP. It's currently T30, so we're interested in accepting your NAP offer of 40 turns to be valid through T70 inclusive. Can we include these two provisions to go with the deal?

1) No placing cities in the "neutral zone" between us that Darrell suggested.

2) Directing EPs away from each other once graphs are obtained.

Thanks,
Gillette

Accept, right?

Darrell
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Ok to me.
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Sounds fine to me.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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We might as well state explicitly that we can't settle on each other's side of the neutral zone either. Just in case...
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I still think the neutral zone is based on a misleading "midline".
If you know what I mean.
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zakalwe Wrote:I still think the neutral zone is based on a misleading "midline".

Yes, you're right.

I just stuck a vertical line on the map ages ago, and all our map knowledge so far suggests that it should be a diagonal which gives us more in the north & less in the south. I'm not sure we can tell yet where that midline should be - because we don't yet know quite enough about the shape of the landmass or where the centre is. Where would you draw it?

But having said that, my gut feeling is that it doesn't matter for this negotiation now. The picture we've sent is very cropped, and doesn't show much north or much south. There's an implication that this neutral zone carries on in both directions, but no specific statement on either side that it does. (You'll notice they haven't clarified that either ... and on that note, Gillette are the team most likely to be rules lawyers wink so I agree with Nydaeli's point smile )

It gives us the NW Copper (which they don't know about), and the Gold, both potentially first ring for us and only second ring for them. A more accurate midline might make the Gold more dubious as ours. The disadvantage is that this "midline" can be used by them to argue that some delicious goody to our far NW which we haven't yet explored is theirs when it's actually ours. But do we think that we're going to want to settle that city, whatever it may be, pre-T70 when the NAP runs out?
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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