Is that character a variant? (I just love getting asked that in channel.) - Charis

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FFH PBEM XV Organizing/Tech Thread

What is the potential massive issue?

More Naval AI (an AI mod for FFH2) - focusing on bugfixes, stability and AI improvement
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Well, as i know Bob he put some barbarians, and in turn 70 they go on rampage.
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mackoti Wrote:Well, as i know Bob he put some barbarians, and in turn 70 they go on rampage.

Er... I dont know of any code that causes Barbarians to suddenly go on a rampage on turn 70. The only thing that's timed is Orthus' appearance on turn 75, but that option is turned off for this game.

More Naval AI (an AI mod for FFH2) - focusing on bugfixes, stability and AI improvement
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I'll hold off on playing for the moment (I've got the save).

Turn 70 is normally when barb cities start spawning, don't know what happens to their behaviour though.
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Well lurkers, any solutions to our problem? Or are we just going to re-roll the start?
Travelling on a mote of dust, suspended in a sunbeam.
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Problem :

There is a barb city that will spew 30 C2/Scourge warriors at random person that's not Thoth. This stack will start marching t55.

Possible Solutions :

1. You restart and this city gets nerfed so it does not get a chance to make a stack like this.

2. Thoth takes one for the group, casts For the Horde on t56 and deletes suprplus warriors. Might fail if Thoth gets a streak of unlucky rolls, low odds but possible.

3. Everyone that's not Thoth starts to prepare to survive the stack of doom like yesterday. You might succeed. Thoth wins the game.

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Pick one from above.
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Mist Wrote:Problem :

There is a barb city that will spew 30 C2/Scourge warriors at random person that's not Thoth. This stack will start marching t55.

I still dont understand how this is possible. Did the barb city start with 30 warriors?

More Naval AI (an AI mod for FFH2) - focusing on bugfixes, stability and AI improvement
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ouch!

If we restart, can we turn off huts and lairs too please.

I had planned to pump warriors for a while anyway, we could always see how this turns out. Could we have a map admin go in and manually remove a significant amount of the stack?
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Tholal Wrote:I still dont understand how this is possible. Did the barb city start with 30 warriors?

Without giving away too much, let's just say its not your average Barb city. You can get the gory details once you've made a decision.
I've got some dirt on my shoulder, can you brush it off for me?
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Well , for me another game i want a normal game with good land and barbs to be normal.And its fime by me huts and lairs of.
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