February 26th, 2013, 21:03
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(February 26th, 2013, 21:02)SevenSpirits Wrote: Just thought of something. Do we want to allow players to gift a just-captured city to their partner? (This rule could get a bit complicated.)
Ah, yes I kept meaning to mention that. I know I would like to have the option to gift a captured city to a partner. And I'm hoping my team agrees with me.
February 26th, 2013, 21:13
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(February 26th, 2013, 20:54)SevenSpirits Wrote: Settings to sign off on:
Can't accept or cancel trades if one partner has ended turn and the other hasn't
umm.... this seems impossible to follow, accept and cancel trade are the only two options. what are you supposed to do if one person accidently hits enter after proposing trade?
Please don't go. The drones need you. They look up to you.
February 26th, 2013, 21:21
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(February 26th, 2013, 21:13)Bigger Wrote: (February 26th, 2013, 20:54)SevenSpirits Wrote: Settings to sign off on:
Can't accept or cancel trades if one partner has ended turn and the other hasn't
umm.... this seems impossible to follow, accept and cancel trade are the only two options. what are you supposed to do if one person accidently hits enter after proposing trade?
I think he means cancel an already active deal, not "not accept" a proposed deal.
February 26th, 2013, 21:22
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oh, yes, duh. haha
Please don't go. The drones need you. They look up to you.
February 26th, 2013, 21:28
(This post was last modified: February 26th, 2013, 21:28 by TheHumanHydra.)
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(February 26th, 2013, 21:03)HitAnyKey Wrote: (February 26th, 2013, 21:02)SevenSpirits Wrote: Just thought of something. Do we want to allow players to gift a just-captured city to their partner? (This rule could get a bit complicated.)
Ah, yes I kept meaning to mention that. I know I would like to have the option to gift a captured city to a partner. And I'm hoping my team agrees with me. 
I was under the impression the "first turn only" city gifting rule applied to captured cities too.
Other than that, I think my team can sign off on those settings. Nice and concise, Seven.
February 26th, 2013, 21:56
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How about this elaboration of the city-gifting rule.
Cities can only be gifted on the turn you found or capture them, before ending turn. Additionally they must be gifted before taking any actions that would not be possible, or have different outcomes, if you had gifted the city already. Examples of such actions:
* Drafting a just-recaptured city.
* Starting a golden age having just captured the MoM city.
* Building an improvement in the second-ring borders of a just-recaptured city. (If you were the original owner, cultural borders can pop immediately for you, but after you gift it the culture will be reset so you couldn't build the improvement.)
February 26th, 2013, 21:59
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February 26th, 2013, 23:58
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Yeah, pretty much just gift the city right away.
February 27th, 2013, 01:34
(This post was last modified: February 27th, 2013, 01:37 by SevenSpirits.)
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Smackdown's best timeslot will be at 1900 UTC. (That's about 12.5 hours after this post.)
February 27th, 2013, 07:50
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RMoG best time would be around 19:00 - 2:00 GMT.
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