January 28th, 2015, 20:32
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Strange scene to the south:
"To Aachen," a bold warrior from Holy Rome, is perched on this cliff here, hemmed in by Rome's culture probably.
Rome itself has a city meant to grab this cottage on this little sandbar of an island, but I will pillage it next turn if this city's culture doesn't pop and warp me away.
Aachen's culture has popped, though no tiles of value are lost. I hadn't noticed it before but I assume this building on the small city image is a Library?
Up north by Augsburg:
I believe he has visibility on Cera Una Volta. The ivory tile gets a free tile view over the water, then -1 fog because the city is on a hill. So I've stashed a few extra defenders behind this mountain. If he attacks they will move in immediately, but it makes the city look a little more vulnerable than it really is.
January 30th, 2015, 05:28
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I think that's just a generic house, libraries look like three little arch things. You can see what buildings look like on the world map on their Civilopedia page, btw.
January 30th, 2015, 12:47
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Sorry for leaving you hanging the last few days, I've finally had a chance to check things out on the airport wifi.
I left research turned on Calendar, looks like we have enough for that now. We should probably get the workers in position to hook up the resources now, get the roads done.
In cities like the capital which are in happy trouble, I think building a worker would be the best thing to do, we could still use a few more of those.
I strongly think that taking this city is our best room for further expansion:
It opens up 2 new cities for us, as well as another calendar resource and it's isolated from Rome's core. We already have the army in Adios Sabata too. Maybe we just need to war-peace HRE to get 10t to kill this city and get back in position? Additionally, you could pull an impi and chariot from the southern army and an impi from the eastern one.
In the east; consider whipping a WB in the mainland city, letting the overseas one work the crabs and get some workers over the sea ASAP. Also take that new barb city?
In the west; whip the granary in the furtherest island?
Also, start, maybe whip, a WB in Sabata, we'll take control over that fish very fast once our borders pop.
Got to run now, will try to reply to the thread soon.
January 31st, 2015, 00:32
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pretty tired today, brief post
Barb city:
3 Archers, flatland.
How quickly do barb units regenerate? Could I just send a single Combat 1 axe to attack, kill an archer, heal up, kill another, or do I need to kill them all at once? Sorry if dumb question.
New city
Hm should I have settled 1E to grab the fish in 2nd ring? Fish is eventually meant for the stone site if we claim it.. I think this spot's ok, the Oasis tile is more appealing than the Cows
HRE building a canal and a road closer to my border
HRE ahead slightly in Crop Yield Production, power parity, way ahead in GNP... ORG trait paying off
Getting discouraged... thinking that crashed economy has set me too far behind. Nothing to do but wait and see what develops.
January 31st, 2015, 00:33
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lazy susan got a monument already so I will be fighting over first ring culture of companeros
January 31st, 2015, 06:47
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Quote:lazy susan got a monument already so I will be fighting over first ring culture of companeros
Take the clams to grow faster and immediately whip the Ikhanda at size 2?
Regarding the West; I do sort of like the idea of sniping Yellow dot; that silver/rice site. The Network didn't seem to have many actual coastal cities there and the capital is further inland. It's probably not worth settling their mainland, even if that sheep/wheat spot is lovely.
The building you circled in Aachen is a Barracks btw, so that partially explains the early culture pop too. I'm pretty sure Augsburg can't see into Cera una Volta either, I think he'd need a sentry unit. I don't think the extra vision from the water and the hill combine.
That barb city is pretty damn well defended. I guess the archers will be 5.25 strength. I don't think 1 axe is going to work, even if he does win his combats it will take him a long time and Mongolia will probably have a say. 2 axes would probably do(preferably with a promo), though 3 would be better. I thought it would just have barb warriors tbh ... Another thought; if we have a particularly experience unit we could bring him along to get nearer the HE.
I think the barbs will 'regenerate' by just being built in the city, so it depends what tiles they're working.
Johnny Oro looks fine to me, I figured the stone city would work the fish, and this approach is a bit safer with respect to the HRE city.
I wouldn't be too worried about the demos, we just need to connect up the happy resources, put our currently unhappy citizens back to work and they'll already look a lot better. I mean, you can imagine at least 2f and 2g added to our demos per citizen. Our land area is very good IIRC too, even if it does feel like we're almost out of new land. I think HRE really benefitted from BGN playing some of those early turns, with respect to CH, he hasn't shown himself to be as good in previous games. I'd actually be a bit more worried about Elum, wish we had some information on them.
In any case, I think it's important to just try keep making the best decisions you can. Chances to catch up usually turn up somewhere, but only if you're looking for them.
February 1st, 2015, 22:54
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Joined: Apr 2014
i'm too tired to write up a full report at the moment but for the gamemasters:
I declared war on Rome T106, second half of turn timer
this evening I was checking the PB games I'm in, saw that RB23 had rolled over and took my turn before I remembered the turn split. it was a really absentminded and dumb move on my part.
here's where I was end of T106
after moving on T107
i'm really sorry for the trouble this causes.
February 2nd, 2015, 12:07
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Anyway, I jumped the gun on the war dec. The reason being:
I had 3 workers chopping that border forest [Square]. Well, on T106 they finished, but with 2 still having moves, enough for me to road instantly.
I figured that whether or not I roaded, Adrien would see that I could immediately do so, and react. So I felt that by acting now I would save 1 turn that he couldn't whip. That meant going ahead with only 1 Chariot, 1 Axe, and 1 Impi.
When I first attempted (prior to reload)-- the Chariot killed the Shock Axe defender, the Axe lost on 50% odds vs the remainder, and the Shock Impi lost on 80% odds against the survivor.
Doing it this time was no different, except he promoted one of those Axes to C2. The chariot this time targeted the C2 axe instead of the Shock axe, so my remaining Axe can't attack.
If he whips out a spear then I have to wait until I've moved a bunch of Axes from Sabata over here, at which point it might not be worth it.
If he can't, then I raze the city next turn.
In hindsight, the smart move would've been to move those free workers 1SE of Badman's River [Circle], beyond Rome's visibility, but still able to move into that spot and road it in a single turn (I think. I can't tell if that's a river crossing or not). Then wait for my 2nd chariot to roll in. Live and learn.
When I declared, the Network was at war with Rome, but they made peace as soon as I declared. Also The Network declared war on me!! But that was a misclick, looking at the tech thread.
Also, the Mausoleum has been built, actually the turn I got Calendar.
Research is at 0 but I think Iron Working next. I think I can get it in 5 turns of binary.
February 2nd, 2015, 12:53
Posts: 323
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Joined: Apr 2014
Oh, also, The Network asked for a loan (offered 6GPT for 55 Gold) but I had to decline to have enough money to get calendar. I think I'll reoffer once I have money in a couple turns, would delay IW ~2 turns but I like being polite...
February 2nd, 2015, 13:36
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Hmm, so we're second in the turn order? Can I jump in and look around now? I'm mostly wondering if we have any Impis in Sabata that can rush over to join in.
I usually like to bring overwhelming force for attacks like these - probably 6ish units, assuming he whips a defender then that's 2 for each of his. This looks like it's going well though.
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