The two big news from before my turn are showing here. Adrien made peace with Molach, which more or less freed me to take Molach's land at my own pace. And Molach attacked my stack.
Counting the bodies, Molach lost 7 cats, 6 HAs, 2 maces, 1 WE and 11 spears. I lost 1 knight and he got 2 withdraws. Interesting note, he got these favourable results within the first 4 hitters attacks. After that, it was all green.
I attacked with the CR3 Treb at +70% and retreated. Then, 3 knights and a chariot finished the last remaining defenders, the ones that needed XP for a promo.
City lost only one size when captured and came with an aqueduct and market. Unfortunately, all food is on the second ring and I don't think I'll have any of those tiles in my culture when the city stops revolting. So, I'll have to whip all the extra pop, to avoid starvation...
I renamed the city Majula, the hub in Dark Souls 2 (I like Firelink Shrine more, though).
Here's how I moved my knights. I'm pretty sure I'll capture three more cities next turn. Unfortunately, due to lack of roads, it wasn't possible for me position knights to take the 2 SE cities next turn. Oh, well.
My cities, already out of knight duty, into infra and missionaries. Not sure if I'll keep the military builds afterwards, but for now, I need to start growing my cities again and get some courthouses up (and forges where they are still lacking). Firelink will keep on knight duties, because I settled the GG and now I can get 14 XP knights out of it, which is 4 promos from the get go!
I'm thinking about the game some more, now that the dice rolled my way (yeah, that's really low, but what can you do). I divised some objectives:
1. I need to be friends with dtay. If we declare war on each other, we lose the game. It's probably as simple as that. SO, I offered a sheep for sheep deal and marble for nothing, as a sign of goodwill. Not sure if he needs it, but whatever. The idea is building trust and favor, making a war les likely.
2. I need to grow my cities! I tend to stagnate economically in this era, in all my games. I don't know exactly what I'm doing wrong, but stagnating my cities too early is probably part of it. Since I'm already using most of my land tiles, I think wharves are decent builds, so we can grow in water tiles. I also need Civil Service for farm spreading...
3. I need to decide how to improve Molach's land. There's quite a lot of it without improvements. I'm thinking watermills and workshops, but I'm really not sure. I think is too late to be growing cottages... Need to think about it.
4. I need to spread Buddhism around, especially in Molach cities, to give culture and get all the needed infra.
5. I need to defend my coast against Mack. My current army sucks at defense. My best defensive unit right now is longbows. Ideally, I'd get muskets before spamming them, but I think I'll get some right now. Actual defense on the water is probably not going to happen soon, not against the (most likely) tech leader that's playing Netherlands.
6. I need to think about how to win this game! Civstats currently shows:
* taotao 778
* Serdoa 623
* Gavagai 609
* boak 604
* Ichabod 603
* dtay 595
* ReallyEvilMuffin 566
Taotao and Mack are clearly in the lead. They have 23 cities, I think, and probably are leading in tech. I'm not sure about the wonder situation, but they probably have some good ones.
Anyway, I can't do much about Mack right now, because I can't even reach him. I'm giving him OB and I could cancel them, but that only matters if he has Astro and I'm not really sure he has... I don't think Liberalism has fallen yet and I don't think he'd go for Astro before Taj or Lib... Need to think about this.
But, since Mack/tao are clear leaders, everyone has their eyes on them. If they get attacked, we can profit from it as one of the runner ups. What about the runner ups?
I don't know about Serdoa and REM, because I haven't met them. I think REM must have a lot of cities, because he took Commodore's land and Serdoa/NH are very good players. Hopefully they border Mack.
Boak and Gavagai have way more cities than I have and for quite a while. But they are involved in a big war against each other, one which my scout (the initial one) managed to get a glimpse of, with big stacks of HAs and siege. That's a ton of resources being wasted and likely not helping their tech situation. If that keeps going, they are going to implode themselves... After saying that, I realize through civstats that it's likely they signed peace. Oh, well, I don't think the tensions will ever go down there.
Finally, there's dtay. I think we are on pretty equal grounds right now, but I have an easier way to expans further through Adrien, while he's kind of boxed in, as far as I can see.
I said all that to remind myself that, if we take off Mack/tao from the equation, I'm actually at a decent position. I still have some gains to make against Molach and perhaps my war machine can work against Adrien too. Adrien is probably way behind in tech and I doubt someone has more XP from the get go than I have. I need to try and figure out Adrien tech position (if he has knights and such) and try to plan an attack. Perhaps I should go for Military Tradition and Cuirassiers, a lot of lvl 3 and 4 cuirs could make a lot of damage... With all Adrien's land plus mine, I'd have something like 40 cities...
Alright, stop dreaming!