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I saw you logged in this turn - how'd it look? Did the score increases line up with our guesses for land area?
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I have not. Although I remembered I haven't been keeping up with score changes also, so I'm going back and updating the last 10 turns now.
Speaking of which, I can't figure out why my formula isn't giving out the right score for people. Can you double check it for me when you get the chance?
Edit: Land Tiles should give approximately 1 point per tile, so it should be pretty easy to compare.*
*(2000 / 1980) = 1.010101...
Edit #2: Yes, looks like the points line up
Ceiliazul: 8 pts
Plako: 8 pts
Dazed: 6 pts
Us: 6 pts
Yuri: 5 pts
Brick: 9 pts
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Excellent. So the issue with the workers, is that on T27 (I think), we have the settler and the worker on the grass forested hill (though by then it's mined). The original plan is that the settler would move to the plains hill (city site) on T28, while the worker moved 2S to the plains forest, in order to start chopping out a WB at the 2nd city.
But, now that we have no warrior out there to run interference, I'm a little leery of just sending that worker out into the fog. The settler I think will be okay, for the reasons I specified earlier, but that worker is going right into who-knows-what.
So, a few options
Option 1: Just do it anyways. No change to the worker plan - Adam moves 1S this turn
Option 2: Just hold that worker on T27. The hill is already mined and we don't have the wheel, so there's nothing that he can do that won't waste worker turns. Again, no change to current worker plan
Option 3: We can "switch" the workers, which means that the grass hill mine that we're talking about won't be finished till T28 (still in time for the 2nd city to use it when it's founded). In that case, we want to send Adam NW-N to the western grass forest hill this turn. With this option, we get in 1 turn of mining onto that hill before we have to leave the mine and go elsewhere.
I guess I lean towards Option 3. The value of 1 worker turn on a mine that we won't complete for another 15-20 turns is pretty low, but I guess it's non-zero. I can't see any other options and I'm scared of Option 1.
In any case, we want to whip the worker this turn. Next turn we want to have two workers on the 2 grass hills (1N and S-SE of the capital), so whichever one Adam goes to this turn, Belushi goes to the other. Feel free to log in and make the changes or I can do it tomorrow morning (turn doesn't roll till about noon EST tomorrow)
I don't think there's anything else that needs discussing. I will be checking in periodically this evening but not from my civ computer. I'm home from the hospital so I should be on my regular schedule going forward (not that being at the hospital stopped me  )
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I'm agree with #3. 2 could also work since we're going to want those roads eventually anyway.
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Oh, I guess I should read the part where it says regoarrarr Wrote:Feel free to log in and make the changes
So here goes nothing
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Played the turn, moving Adam Sandler and whipping our next worker.
We had several score increases:
Commodore: 42 -> 50. 8 land tiles
Cyneheard: 42 -> 51. 9 land tiles
Azza: 42 -> 51. 9 land tiles
Brick: 45 -> 47. 1 pop increase
So it looks like our initial land values were right.
I did go back and fix the plako / dazed land values. If you remember, we had guessed what they should be since they both increased on t5 but we didn't know who got what. Well, with plako dead it was easy to see he had 15 land tiles, so that means Dazed has 14 through his 2nd ring.
Next up, I try to make sense of these changes:
Land is the same but soldiers have changed
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We were last to play T21, so I logged in and played. Swapped overflow over to a settler, mined and canceled with Adam and moved Bill Murray to the other grass hill.
Then ended turn and played T22 while I was there. No real worry about double moving since we don't have any actual units to even single move  Both workers chopping, and I swapped back to a warrior to grow.
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Here are the T22 demos
Land stayed the same, but soldiers went up to 8875, which represents a 9K increase. Our score [strike]increases[/strike] changes were:
Dazed: 42 to 50
Yuri: 41 to 43
Krill: 36 to 45
BRickAstley: 47 to 45
No idea what is going on with BRick. It is very clearly a decrease in population, from 2 to 1. He just grew to size 2 last turn. He can't have whipped because a) he doesn't have Bronze Working, and b) he was not logged in when he got the score decrease.
The only thing I can think of is that he grew to size 2 last turn, and then swapped to a settler. Remember, he is IMP, so he worked 2 hammer heavy tiles (say 2 PFH) in order to maximize the IMP settler bonus. But somehow didn't realize that even while working a worker / settler, if you have a negative food count and not enough food in the granary, you will drop a size (similar to how if you whip a worker / settler with a lot of food in the granary you can still grow while building one). If that is the case of what happened, then that is major major MAJOR  to the infinitieth degree.
The other score increases were 9 land points for Krill (remember he was our only guy to settle on T2), Yuris125 and dazedroyalty growing from size 1 to 2, and dazed picking up an Ancient tech, which, coupled with our soldier increase, is clearly Bronze Working. Also jives with rival best soldiers going to 15K.
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I've updated the spreadsheet, but I have NOT ended turn. Although I feel in good conscience that we could end turn without even being in violation of the spirit of the double move rule, no real need to let everyone ELSE know that we don't have any units  So if you can do that some point later this evening or tomorrow, that would be spectacular. We probably want to check in at some point later in the turn if we can to be sure no hostile units show up on our door step (that could potentially double move us)
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So I wanted to take a look at what the other folks might be teching now.
Obviously:
Us: Fishing
Dazed: Just finished BW
Almost certainly teching BW:
Brick: Mining on T8, nothing since then
Krill: Mining on T10
Yuris125: Mining on T8
Commogawa: Mining on T9
Others:
Azza: Fishing (T9), Mining (T16), probably BW now but can't say for sure
Ceiliazul: Fishing (T6), Mining (T13)
Cyneheard: Mining (T11), Hunting (T18) - no idea here and those techs are just guesses anyways as I think he's playin swap-a-tech. He could be going anywhere.
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