In this picture you can see the empty city (John Paul Jones) and my planned command morale unit.
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[PB 66 Spoilers] Plemo and Piccadilly conquer the world in pianissimo
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As I stated in the tech thread, the lurkers feel this can be fixed by Ramk if possible. Go ahead and reach out to him and direct him to this thread if you can.
I already said in the thread that my plan doesn't work that way. Why does it not work?
On the picture you can see that John Paul Jones is 12 hexes away from Unrest Estate, 3 on road and 9 on rail. So for a 1-mover 2 turns. Here I thought that one morale unit would be enough. However, a tile on rails always consumes 1/10th of the unit's maximum movement points, so a unit only ever gets 10 tiles on rails. Even if I award the morale promotion only after all movement points have been consumed, I am still three squares short of the Zulu Capital. Of course, I could have fixed the whole thing by bringing 4 workers (in fact, there were so many spread out on ships, but not all within range) or sticking with my original plan with a paratrooper. I would have only had to destroy the catapults on 1 of my chariot with nukes instead of destroying the other cities as well. It's still annoying, but enough time has passed to work through it. For those interested, a paratrooper also consumes half a movement point during a jump (at maximum distance), but with morale it would have been enough.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
By repeatedly logging in and only partially moving units, I wasted the big opportunity in this round.
After the war against Mjmd is not going optimally, I wanted to try additionally against Gav. Unfortunately, Gav logged in during the exact 5 hours that my intentions were visible. The bottom line is that I could have easily gotten around it by doing the important stuff in one piece or provisionally declaring war. Now I have to figure out how to react to it. I could have destroyed Gimle (target#2) and also destroyed a great engineer (target#3), making it difficult for Gav to have another golden age. Gimle was guarded by only one horcher and I would have had two commando units ready to go from Tlateloco (target #1). Since Gav had seen the railroad-building workers, the roads are now blocked with more units, as is Gimle. Once again, my motivation has been dampened. The motivation for my attack lies in the espionage points, the many resource trades and the many transporters.
What do you think of the state of the game?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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