My preferred option is go with AH after Agri because we don't get much turn advantage from the chops & whip needed with Agri-BW: net 2 turns (1 turn for the pending revolt to Slavery in Agr-AH).
The extra commerce is an added bonus for Agri-AH (though by no means a crucial one).
The downside to Agri-AH is not knowing where Copper is until 1 turn after the settler is out, but this is counterbalanced by Horses being revealed. Moving to metagame thinking, I would say we're likely to have Horses nearby, but Copper is less certain, given that we could have Iron instead.
PS: playing around with the revolt timing in my Agri-BW test, it appeared to me that going into anarchy directly after completing a tech vaporized the overflow beakers. Is that correct, or am I
The extra commerce is an added bonus for Agri-AH (though by no means a crucial one).
The downside to Agri-AH is not knowing where Copper is until 1 turn after the settler is out, but this is counterbalanced by Horses being revealed. Moving to metagame thinking, I would say we're likely to have Horses nearby, but Copper is less certain, given that we could have Iron instead.
PS: playing around with the revolt timing in my Agri-BW test, it appeared to me that going into anarchy directly after completing a tech vaporized the overflow beakers. Is that correct, or am I

![[Image: Civ4ScreenShot0032-4.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0032-4.jpg)
![[Image: Civ4ScreenShot0041-2.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0041-2.jpg)
![[Image: Civ4ScreenShot0043-1.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0043-1.jpg)