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[SPOILER] Catherine of Maya - Vets - Kylearan

Kylearan Wrote:C64 will grow to size 2 next turn. One other capital is at size 2 already, so at least one player has a 4f resource and didn't go worker first. Not really important, but I thought I'd mention it anyway. smile

There's no such thing as an unimproved 4F tile. Only way to get 4F at game start is to settle on a 3F resource and work a 3F resource or flood plain. (Unless the mapmaker put a resource on flood plains but I don't think Speaker was that stupid. lol )
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T-hawk Wrote:Only way to get 4F at game start is to settle on a 3F resource and work a 3F resource or flood plain.
Ah, I didn't think about settling on a 3F resource. Looking forward to see the situation where trading faster growth short-term for more food long-term is a good idea! Getting more resources into the BFC probably is, but that must have been accomplished by moving onle one tile as the city was founded on 4000BC...

Anyway, another turn was played.

[Image: bc3640.jpg]

By the way, I'm not sure you lurkers really want to see a report about every single turn, or if you get bored by this as not much happens really. I prefer regular updates for the threads I lurk myself, but if you only want updates once something interesting happens, let me know!
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Kylearan Wrote:Looking forward to see the situation where trading faster growth short-term for more food long-term is a good idea!

Sugar. I happily settle on that. It's only 4F with a plantation. +1 food from game start until Calendar does outweigh -1 food from Calendar to the end of the game. Or the situation could be driven by terrain, maybe there is a seafood you can only reach by settling on a land food resource.

I don't think we need an update every single turn. smile

And since I can actually contribute suggestions for once, I'll suggest the first city to go 1W of the fur. Freshwater corn and fur both in first ring, 5 flood plains. And it does not need a culture expansion until size 6.

2W of the fur is tempting, but you lose a lot of turns chopping a monument and waiting for expansion until the city is any good. Another city later will pick up the plains hill sheep, that fits perfectly with a city 1W 2S of the sheep, which has river and coast and the other corn in first-ring.
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T-hawk Wrote:And since I can actually contribute suggestions for once, I'll suggest the first city to go 1W of the fur. Freshwater corn and fur both in first ring, 5 flood plains. And it does not need a culture expansion until size 6.

2W of the fur is tempting, but you lose a lot of turns chopping a monument and waiting for expansion until the city is any good.
We are creative. smile
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Piffle. The Maya aren't supposed to be Creative. smile

That said, I might still do 1W of the furs anyway. 2W of the furs leaves 4 grassland tiles permanently unused while 1W neatly covers every tile there. And getting the corn from turn 1 instead of turn 6 is still good.
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T-hawk Wrote:And getting the corn from turn 1 instead of turn 6 is still good.

It's quick speed. smile
I have to run.
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Lurker comment: Either regular or only with important stuff is great to me. Slight preference for regular, but it's your thread and it doesn't make a huge difference (especially at this point in the game).
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So it turns out I have to report about the next turn anyway, as a rival unit has been sighted. hammer A warrior from darrelljs has arrived from the east. War is upon us!

[Image: bc3580.jpg]

So darrelljs seems to go scouting depth-first as well, meaning I have to complete the warrior in C64 for defense before finishing the worker after all. Too bad, I had hoped both my neighbours would either leave their warriors at their capital, or send them scouting their immediate surroundings first, or to another direction...ah well.

The question now was whether to finish the warrior in 1 turn delaying Bronze Working for 1 turn, or completing the warrior in 2 turns for an extra beaker which would finish BW earlier. In the end I took the extra 5% fortification bonus the new warrior would have over that one beaker, because who knows if darrelljs wants to gamble and attack my city, hoping to get lucky and destroy a neighbour early.


So, darrelljs to the east...let's see: Financial and Imperialistic, starting with Agriculture and The Wheel, and having Bowmen as his UU. In addition, I consider him to be a strong player, in fact the second best after Krill in this game (although I have to admit I don't know Cyneheard). Let's hope I don't have Krill to the west. wink

Edit: Darrell is also one of the other two civs with a size 2 capital, for what it's worth. I don't know if he's the one with the extra food though. Babylon is ranked #1 in the top 5 city list, but I don't know how exactly the ranking is computed, i.e. if food is a tie-breaker, for example. But it's not important anyway.

Hm...starting with The Wheel he could get chariots quickly (if he has horses), and adding bowmen into the mix might make for an annoying early rush/choke move. Holkans aren't that great against bowmen, especially if they sit on a hill, but at least they fare better than other civilizations' early units - so let's hope in case darrelljs plans to do this, he will go the other way.

But it's way too early to think about that, so let's wait and see...
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Kylearan Wrote:By the way, I'm not sure you lurkers really want to see a report about every single turn, or if you get bored by this as not much happens really. I prefer regular updates for the threads I lurk myself, but if you only want updates once something interesting happens, let me know!

It's all about the screen shots imo. Updates with only text gets dull real fast without pictures, but I never get bored reading updates with featured screen shots.
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Ok, two turns have passed this time. Darrell's warrior has moved onto the hill at C64, as I had expected him to - at this stage of the game, you don't have to fear any attack at another player's capital, so you can explore freely. I only hope he will move on and not stay, because that would prevent me from using the upcoming worker freely! Creeper, my new warrior, has fortified in C64.

Bronze Working came in this turn, and we have copper at the capital! That's very nice.

[Image: bc3460.jpg]

C64 is now working the sheep and the copper while continuing on the worker, as both tiles provide three production towards the worker and also one commerce. Not this turn though - I'm revolting to slavery.

Conficker has revealed another corn and - gold! This resource must "belong" to my western neighbour though. In fact, where *is* my western neighbour? Why has Darrell found me already, but I haven't found someone yet? Guess I will see borders next turn, when Conficker moves on the gold hill. Or am I too far south? We'll see.

Research was set to Hunting next, in 3 turns (after the anarchy, that is). I'd like to have access to Holkans, just in case...and since I expect my first worker to be busy chopping forests for a second worker, I think I should get Agriculture and then Animal Husbandry (at full discount!) before the need arises. Archery has to wait for now.
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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