Moved the bottom scout 2NE in case there was a hidden resource 2 east of the red dot (nope), then the top scout north. It occurred to me that since I've moved 4 spaces north it would be a good idea to send the top scout in that direction to see who's out there. No resources found, but picked up 30 gold from a hut.
I briefly considered making a run for the northeast blue circle with the settler to see what was there, then realised that the original settler start position was blue circled too and it is poor, so I decide to found where the settler stood at the end of last turn:
Annoyingly, it turns out there's a reagent tile I could have gotten for the city by moving 1NE at no further time cost if I'd taken a slightly different scouting pattern earlier. It's a decent early pickup at 3/0/4 with a plantation, equivalent to the 2/1/4 of a full grown forest town. However I'd lose a floodplain and also add some bad jungle and desert hill tiles to the city, which means it's really not that big a deal.
Switched civics to Nationhood. This gives +10% military production, which doesn't sound like much but because of the way rounding works you always get at least one hammer if your net bonus is positive. This means I can work a 1/2/0 forest and produce a quick speed 16h warrior in 4 turns.
Decided to try my hand at some demographic analysis:
Doviello are up to 35 points equal with the other civs, which means they gained a hut tech... not really what anyone else wants to see, the rush civ getting an accelerated start.
Soldier count: 13000 power rating would have to be Doviello (who start with the str 4 Lucian unit, and two warriors) They'll almost certainly remain top of this statistic so watching it will indicate their attack plans. As the only civ which starts with 2 scouts, I rank worst here with 4000 power; no one has managed to get their units killed exploring a lair yet.
GNP: Well this one is worrying... how on earth does someone have 17 GNP already while everyone's at size 1? The way it seems to work is just to add up your gold/science/culture outputs. For example my palace produces 8 commerce and 2 culture, creative gives 2 culture and the city tile gives 1 culture giving 13 GNP as shown on the demo-screen.
But there's no tile you can work for 4c at the start of the game is there to get up to 17 is there? Hmm. Creative civ with Dragon Bones (2/1/4 unique feature) maybe? I doubt SevenSpirits would have given someone access to that on turn 1 though. Creative + settle on wine + work river gold would do the trick, but again I doubt the mapmaker would let anyone start with that... Most likely, someone has gotten very lucky with events and gotten a resource improved for them for free, or the event where you pay some gold for a free great prophet.
So I'll generally be scouting east and north. Tech plan at the moment is Agriculture -> Ancient Chants -> Mysticism -> Education -> Hunting -> Way of the Forests, but this isn't set in stone.