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[Spoiler] Playing with Magic, Amurites only!

Square Leg Wrote:You have IMO, the best hero in the game.... Discuss! wink

Chalid?

Darrell
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Govannon Darrell, not mere Chalid.

Not even Chalid is able to stand up to the likes of Govannon!

(On the other hand, welcome to the thread!)

Edit: Once i get sanitation, i actually prefer to go with the +2 C on farms route + conequest, instead of Agris. i find that 4 food 3 commerce is overkill, 3 food/3 commerce is more than good enough for my needs.
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Amelia Wrote:i find that 4 food 3 commerce is overkill

Blasphemy wink!

Darrell
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Your start:
[Image: PBEM8%20Amurite%20start.JPG]

Don't tell him, but I just noticed your settler is kinda...Orcish. Shouldn't affect anything, I think.
EitB 25 - Perpentach
Occasional mapmaker

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After all his rants about orcish barbaric magic and shamanistic magic, he finds he has been awarded an orc for his troubles.

Dain hopes that the city the orc settles will be more humanistic and majestic!
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Amelia Wrote:After all his rants about orcish barbaric magic and shamanistic magic, he finds he has been awarded an orc for his troubles.

Dain hopes that the city the orc settles will be more humanistic and majestic!

And if you look at the warrior he seems to be somewhat green, too. I suggest calling him Mr. Nutt.
Travelling on a mote of dust, suspended in a sunbeam.
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Can I get a version with ctrl-R please smile.

Thanks,
Darrell
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Given that the save has not passed to me yet, i cannot do that for you :neenernee
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My apologies. Try this shot instead:

[Image: PBEM8%20Amurite%20start%20with%20resources.JPG]
EitB 25 - Perpentach
Occasional mapmaker

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Moved Settler 1S to look around.

[Image: Civ4ScreenShot0158.jpg]

Holy this looks so much better than my Lanun start :neenernee

Decided to move back and settle however, Plains hill plant is not worth an extra cow and 2 more plains hill (5 Hills, With Irrigated rice and cows to support? This will be a monster settler production site.)

My city is named Oghma, after the totem god of the Amurites. Here's the list for reference:

The totem god(s) are the ones that have left their thumbprints all over the civ. Their influence is deep into the very nature of the civilization.

Some connections are more solid than others. The Sidar are less connected to Arawn than the Khazad are to Kilmorph for example... ut the connection is there.

Amurites-Oghma, Metamagic
Balseraphs-Mammon, Mind
Bannor-Junil, Law
Calabim-Aeron, Body
Clan of Embers-Bhall, Fire
Doviello-Camulos, Chaos
Elohim-Sirona, Spirit
Grigori-Dagda, Force
Hippus-Tali, Air
Illians-Mulcarn, Ice
Infernal-Agares, Entropy
Khazad-Kilmorph, Earth
Kuriotates-Amathaon, Creation
Lanun-Danalin, Water
Ljosalfar-Cernunnos, Nature (And Sucellus, Life)
Luchuirp-Nantosuelta, Enchantment (And Kilmorph, Earth)
Malakim-Lugus, Sun
Mercurians-Nemed, Life
Sheaim-Ceridwen, Dimensional
Sidar-Arawn, Death (Although Death mana is necromancy, which is against Arawn)
Svartalfar-Esus, Shadow (And Cernunnos, Nature)

Thanks Selrahc!

Anyway, with all the calendar and farm resources around, it makes sense that the research should be...

[Image: Civ4ScreenShot0159.jpg]

Around 8 more techs, with about 300 turns to go jive

Just kidding, of course. smoke

[Image: Civ4ScreenShot0160.jpg]

Build was set to worker first, without lairs i don't think barbs will be trouble. It is set to finish one turn after agriculture, so he'll be free to farm the rice, than farm the river grasslands (and plains and anything else, come to think of it).

So, there goes turn 0!
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