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Don't worry that map is pretty old...its missing some red  .
Darrell
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Apparenlty WK popped Sanctuary:
Heisenberg Wrote:Greetings, fellow horsemen of the apocalypse:
A warm welcome to the game. (and with it all the slightly warmer and
fuzzy goodness to cause Malakim's floodplains and Elven forests to
burn~)
We have noticed your declaration of hostilities against the Elohim,
forcing them to use up their pesky worldspell which had been an
annoying deterrent for us to effectively wage war on them.
Congratulations!
Since the Infernals have only just arrived onto this Plane, we would
like to present you with maps of the surrounding areas as a token of
goodwill. (I'd send one over when I reach home from work 
If you'd like, we could perhaps discuss plans of cooperation to
initiate a joint invasion of Elohim lands when the wall crumbles in 10
turns (I believe, on Quick).
We could also discuss future trading plans: I do have control of the
Letum Frigus, Ice mana which you might be interested in, and I would
certainly hope to be able to borrow your palace Iron in the future for
a short duration for weapon upgrades.
Please do not be unduly alarmed by the Privateers in the waters near
you, they belong to me, and were just passing through. (the elves do
have unprotected cities devoid of forest protection just a hop away on
the "Yggdrasil island" NE of Dis.)
All the best in your current conflict with the Elohim!
I am a bit surprised he didn't at least contact us first to see if arrangements could be made, but I guess having us in his back lines was not a situation he was prepared to accept. Sent this fast reply:
Infernals Wrote:Its a shame they popped their world spell, but not surprising. Two cities were likely toast otherwise. I doubt very much they can do any harm to us in 10 turns, but they can garrison their backlines. That should hopefully open something up for you to take advantage of, now would be a good time for a military focus. Along those lines, feel free to request the Iron this turn. We don't have an immediate need for it, and we just might take you up on that offer for ice mana later on :-). Also, thanks for the map trades, that will come in quite useful.
Darrell
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The worldspell does not scale by game length. 30 turns on all speeds.
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Hmm...I guess we're pretty much up the creek then.
Darrell
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Nyktorion of the Ljosalfar Wrote:Dear Darrelljs and Cynehard,
first off, welcome to FFH PBEM 3!
To start off with, let me introduce you to the general situation we are in. Your direct neighbours are the Elohim (whom you can already see from your starting position) and the Sheaim, who have summoned you into this game. You can find my Ljosalfar empire to the north of the Elohim territory, and the Malakim to the north west of the Elohim. Further west/south west of the Malakim, the Lanun are located. The former position of the Bannor empire was inbetween my own empire and the Malakim; since the Bannor were eliminated, I share a border with the Malakim.
The most noticable event in this game was definitely the Bannor war. After some rapid and massive army building, the Malakim invaded the Bannor empire. The Bannor would have had no chance against the Malakim, so soon, I declared war as well, and took what I could for myself before the Malakim could take it. This resulted in the western half of the Bannor empire, including its capital, becoming Malakim, and the eastern part becoming Ljosalfar lands.
Right now, as you can guess from the scores, the Malakim have a clear advantage. Concerning number of cities, the Malakim are currently tied for the lead with the Lanun (both have 14). However, the Malakim cities are much larger, and contain a high number of aristofarmed flood plains. Also, all currently existing wonders (Heron Throne, Bone Palace, Mines of Gal-Dur), were built by the Malakim, and his military is growing constantly. Unit-wise, this army seems very mixed. As highlights, I have seen iron chariots, paramanders, iron stygian guards, and spiritual cultists. There are also two more noteworthy units: a Combat V Drill I Mobility I swordsman with Orthus' Axe, and an adventurer who was upgraded to a warrior; both of these units may become iron chariots at some point.
With the Malakim being that threatening, it should be no surprise that efforts to dethrone the Malakim from their current position are ongoing between all four of the remaining civs. Of course, the tools your civ brings to the table would be very welcome in the effort to equalise the playing field again! Would you be interested in joining us?
best regards,
Nyktorion of the Ljosalfar
Yay, actually useful background of the game!
Killing the big dog is fine with me. The question is, how do we ensure that we get something useful out of it? The Elohim, at least, aren't likely to care all that much about us after we already tried to attack them. It seems that plan A: Wreak General Havoc has been curbstomped by the absurd Elohim worldspell (30t!?!?!?!?!?!?!?). So Plan B: Try to actually WIN this thing is on the table.
That implies that we create:
a) Lots of wars
b) Weak leaders so that we can catch up
c) You Must Construct Additional Pylons...Uh...Manes.
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Okay, not much to report...moved our units back to Dis. Took Mobility 1 with Hyborem. Pictures:
You know...we could have attacked the Sheaim. Speaking of which I have to catch up on the diplo, will do that tomorrow morning.
Darrell
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Played the turn...i.e. hit enter.
Darrell
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Hehe. Got to love having all of one city to work with...
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 .
Darrell
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darrelljs Wrote:You know...we could have attacked the Sheaim. Speaking of which I have to catch up on the diplo, will do that tomorrow morning.
Darrell
I don't think we are caught up yet
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