October 23rd, 2012, 11:57
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FIN,EXP, Agri
FIN, ORG, Agri
EXP, ORG, Vikings
EXP, IND, Inca
EXP, CRE, India
There are already 5 combos with 8 points 
But yes, let's go with 6 point limit. That's good.
October 23rd, 2012, 14:11
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I was wrong about the number of possible combinations with seven points. There are many.
October 23rd, 2012, 14:27
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It probably says something about my current situation that my best playing time appears to be around 13h30 local. (I'm also in EDT, so right now that's 17h30 UTC.) I do not know how long that will persist, though.
Point buy is good by me if we wanna do it. I have no thoughts on valuation because my ideas of what constitute "overpowered" are bizarre, variable, and occasionally at odds with RB. (I chalk that up to a mixture of arrogance, naiveté, and inexperience.  )
October 23rd, 2012, 15:16
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(October 23rd, 2012, 14:27)Viqsi Wrote: I have no thoughts on valuation because my ideas of what constitute "overpowered" are bizarre, variable, and occasionally at odds with RB. (I chalk that up to a mixture of arrogance, naiveté, and inexperience. )
I know what you mean. It would be my dream to someday destroy a game using the Protective trait.
October 24th, 2012, 21:18
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Hey, how is everything going for the Greens game? Are you guys about ready to pick or do you need help hashing anything out?
Suffer Game Sicko
Dodo Tier Player
October 24th, 2012, 21:22
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Joined: Jan 2012
So, what I've got then is something like this;
Hydra - 0230 GMT
Azza - 1200 GMT
Visqi - 1730 GMT
Fintourist - 2100 GMT
Does that look right? Once we have Sareln's preferred slot, we'll be able to get a turn order. Are we going to use the Vets' pick order of whoever rolls as being first in the turn order is last for both rounds of picking? It seems we're happy using Seven's proposal, but I'm not sure that increasing the points to 6 is a good idea. It'd allow EXP + India/Inca, and FIN + Vikings/Dutch, which I suspect were deliberately prevented. If everyone's ok with 6 I won't mind, but I think 5 points is better balanced.
October 24th, 2012, 21:23
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(October 24th, 2012, 21:18)pindicator Wrote: Hey, how is everything going for the Greens game? Are you guys about ready to pick or do you need help hashing anything out?
We're waiting on Sareln.
October 25th, 2012, 04:53
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5 points is okay for me as well. Just thought that 6 points would make us do something different than the vets, whose picks give an idea of good combos + we greenies would have chance to use slightly better pairings.
October 25th, 2012, 09:27
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Is this a correct to-do list?
1. Determine point allotment
2. Finish up time-slotting
3. Determine turn order
4. Determine pick order
5. Pick
6. All other settings are assumed to be as in the vets' game, right? So no barbs, no tech trading, special blockade rules, etc.
7. ???
8. Start the game!
October 25th, 2012, 09:55
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Seems about right. Pick order and turn order are the same thing if we go with what the vets did (reverse turn order), so the only thing that'll take much time would be picking (unless someone has a strong opposition to something).
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