Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILER] Sareln and Spices

As to why I moved up my oracle time-table, Fintourist landed Hinduism the turn before I landed Buddhism, so I'm going to assume an active race just to be sure.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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T50. Next turn. Come'on!
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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A Picture! Be Still my Beating Heart...


Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I suppose it can double as a T50 report.

Up in Commerce (Thank you Gold Tile).
2 Cities, 3 workers, 1 Warrior, 1 Scout.
Buddhism Holy City.
Oracle next turn for Metal Casting.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Is the wait always this killer in wonder-races? I should be in solid though, chopped most of my capital forests, +50% for IND, better commerce than the Fintourist too, so hopefully an advantage on priesthood as well. I think I get it going away given what I bent to do it, but still nervous as hell.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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jive

One Oracle + Metalcasting for the price of a delayed 3rd city. Hopefully Fintourist is looking at failgold right now or he picked up stonehenge instead. Looks like I have just enough production next turn to do 1 turn forge + double whip in both cities. Also got a Buddhism spread at end of turn, so I think that's the time to revolt to Buddhism for the happy as I've stacked 2-3 whips in Dill which is growing like a weed.

Hmm. On 2nd thought, the whip into the forge is happiness free after 10 turns (since it gives another happy from gold). Need to look at the counter, perhaps I can put off doing the religion revolt for happiness until after I've gotten my forge whips in, that way the whip counter gets more time to run.

Need to do some simming or math to see what my worker moves look like, but with 4 workers and 2 cities, I think I should be able to build the GLighthouse fairly quickly - the questions to answer are "how quickly" and "where does my 3rd city go, and when?".
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Worker actions post thinking.

1 worker on the sheep finishes it by himself, doesn't need a road as it's on a river and the capital is about to get dropped to size 2 with a double-whip and will have both of it's 5+ food sources for the regrowth, so no hurry.

2 workers on the hill (having just finished the chop), put on a mine there, finish the same time as the AH worker, then move them north for prechops and roading to a 3rd city.

1 worker coming out of dill, lay road for the next city site, near the horses likely. Preference for this site due to Horses, it's coastal, and my workers need to be in the north for the sea-wonder push. Bringing the scout back to the center to spot how people are getting along.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Spotted a Viqsi warrior across the way headed up my peninsula. Added a warrior in the capital post forge-whip to help dissuade. Will probably put out another in the capital as we regrow - will need the warrior for the 3rd city anyways.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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10+ Hours on Viqsi... frown
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I suppose I shouldn't complain too harshly about delayed turns, it's not like I'm the best at turning the around quickly and consistently either...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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