I find your analysis really interesting BTW.
How fluid a game do you expect this to be?
You speak a lot of dogpiles and the stronger position being more in the pack then in the front, but from what I know of the game at RB, dogpiles don't tend to happen in full diplo games. Is this different at CFC/whatever?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Holy shit how have I never seen the cat vs octopus gif before?
Don't worry about Continents, we rarely ever run Continents maps because while they're fun for stomping the AI, they're not that fun for humans. Note that I have no idea what the map looks like, so I may be completely wrong.
Note there's nothing wrong with tons of improvements, you just gotta keep a nice pace between improvements you have, improvements you need, and more cities to work improvements from.
(August 1st, 2013, 01:49)Qgqqqqq Wrote: I find your analysis really interesting BTW.
How fluid a game do you expect this to be?
You speak a lot of dogpiles and the stronger position being more in the pack then in the front, but from what I know of the game at RB, dogpiles don't tend to happen in full diplo games. Is this different at CFC/whatever?
Thanks!
Lord Parkin and slaze's teams, IMO, are the ones to watch out for. Both those players are among the best Civ 4 players in the world. The fluidity of the game and the possibility of dogpiles will mainly come down to geopolitics, especially with full diplo. If the dogpile doesn't materialise, I think a crippling war between the two big dogs will be inevitable, and would blow this game wide open.
(August 1st, 2013, 02:24)Nicolae Carpathia Wrote: Holy shit how have I never seen the cat vs octopus gif before?
Don't worry about Continents, we rarely ever run Continents maps because while they're fun for stomping the AI, they're not that fun for humans. Note that I have no idea what the map looks like, so I may be completely wrong.
Note there's nothing wrong with tons of improvements, you just gotta keep a nice pace between improvements you have, improvements you need, and more cities to work improvements from.
I just "borrowed" most of the gifs I used from the CFC funny gifs thread. :3
That's good to hear about the continents. Continents maps bore me on SP anyways, and would be the best way to ruin a game like this.
As for improvements, would you spam harbours while running Mercantilism? Some of our opponents would.
Why did you say that Byzantium has good starting techs?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(August 1st, 2013, 01:49)Qgqqqqq Wrote: How fluid a game do you expect this to be?
You speak a lot of dogpiles and the stronger position being more in the pack then in the front, but from what I know of the game at RB, dogpiles don't tend to happen in full diplo games. Is this different at CFC/whatever?
I think the game has potential to be fluid enough. I expect at least team Slaze/Maga and team Yossarian/Caledorn to avoid NAPs that will restrict their options too much. I also think that team LP/Arki/Magno will have tough time to get a long NAP with anyone.