5 Picks gone: 5 civs, 0 leaders. Good stuff
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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PB24 Lurker Thread of Infinite Disappointment and Delay
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Should someone explain the mod's changes to the espionage system to Elkad? I haven't paid close attention to specific changes in this mod, but it seems to me that espionage is not going to work out the way he has explained it. At a glance, it seems espionage economy is just not viable since changes made after pb13.
Maybe quote the relevant portion of the change log?
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Yeah. We go nuts about wanting balanced maps but leave huts and barbs on, which adds a ton of flavor with the added benefit of sometimes competely distorting early game balance.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Well that's a mess. I'd suggest restart, replay moves as closely as possible, grant all previously awarded hut techs, and throw in the six goddamned beakers (given as 6 gold) to every player as compensation for Thoth's newly discovered arrow bonus on AH.
A simple screenshot of known lands including the event log would be sufficient to get all the info needed to rebuild this. Worldbuilder wizardry doesn't take long at all, but I'd need someone else to actually load the game on the server. Or are they just going to muddle forward now? Edit: Or, start the pitboss on T5 with all units in current positions? Is that possible? I know you can just drop units wherever you want and exit worldbuilder to play, but could the save state be started as a scenario ready to go for MP from that point? I've done this for SP games plenty, that's how to sim battles. I just don't know if it would work for MP. (January 14th, 2015, 15:03)Hesmyrr Wrote: I'm not sure you can worldbuilder stored foods in the city, right? You could probably do that in debug mode but I've never figured out how to make that work properly. You could hotseat pitboss and pass it around if you knew what each player did, but that starts to sound like more work than I'd be willing to do. The debug mode password is chipolte if someone wants to enable that in their .ini file and try to figure out how to add food/production into the box.
Yeah you can do it in debug mode (but its complicated). The issue is it probably doesn't save in the WBfile for them to later use, so you have to get someone like T hawk to hack the save directly.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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