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(July 5th, 2020, 11:03)Charriu Wrote: T74:
Mjmd rejected my peace offer and instead chose to increase the annoyance level. What is this city? It does not connect any new resources, it only has the one floodplains tile as food and it only has one hill for hammers. He even didn't rename the city. If Mjmds other neighbor could please invade Mjmd in the following turns. His whole army must be focused on my side. Well at least I now know why I went with Dun first and working the hammer tile.
(July 5th, 2020, 13:28)El Grillo Wrote: Sorry I haven't been following along as closely. I think it was a mistake to go after Charriu this aggressively, and that 6th city site means that you've committed to continue fighting, and Construction is going to be ages away at this tech rate. In hindsight, horses may have been a bit far away but not hooking them for this long has hurt. The barbarian Axes are wrecking the game for you right now, made worse without fogbusters to see them coming from far away enough to position your own Axes on defensive terrain to intercept them before they can pillage.
Also, your mentality about choosing to stay at war because it hurts Charriu would be more appropriate in a duel than a FFA. Going back to your earlier analogy with MTG hate-drafting, it's like that but worse, since Charriu can see that you're cutting his cards, so to speak, and might as well hold a grudge over it.
(July 5th, 2020, 13:46)Ramkhamhaeng Wrote: The new city looks like watching a Deity AI playing. In contrast to chess this is a good sign for you. 
MJMD should really read these three posts after the game. There's amazing land to expand into gira's direction, it's ok to forfeit some floodplains to an opponent surrounded on three sides.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
July 9th, 2020, 13:23
(This post was last modified: July 9th, 2020, 13:23 by scooter.)
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Pindicator is absolutely right to be considering military action soon even though he sounds conflicted over it. Giraflorens looks to be a bit overmatched versus him in terms of skill level and empire as a whole, so you've got to capitalize on that when that type of player is your neighbor.
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At this point I'd try to cross the entire map to kill Gira just for the egregious PYFT crimes.
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(July 9th, 2020, 13:23)scooter Wrote: Pindicator is absolutely right to be considering military action soon even though he sounds conflicted over it. Giraflorens looks to be a bit overmatched versus him in terms of skill level and empire as a whole, so you've got to capitalize on that when that type of player is your neighbor.
Agreed, with a superdeath unable to mount any sort of aggression for the next 15-20 turns, pindicator is in a perfect position to roll over his south. Cairo is too far north to do much, and MJMD is expanding only towards Charriu. If pindi executes this well, I really think he can consolidate, contain an isolated SD and expand to his heart's desire.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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note for gira/vanrober after the game:
Your initial micro was fine, but you have to really make sure you do something with that micro (something I'm not very good at myself). Your second city ended up being very food-poor. Your dotmap overall was just not that good for making use of the land and the food provided. I will admit, the spacing of resources I put down made it a real challenge to get an obvious good spot. However, I see no reason why the gems city could not have been 1 tile to the east, with another city between the clams and the marble. Based on the positioning of your dots, it seemed like you were trying to space everything so that the city tiles would be as dense as possible but without overlapping. However, overlapping tiles is absolutely vital. Sometimes, you will whip a city down, and another city can work its cottages, mines, or even excess food. In the early game, being able to grow a city off of an improved capital's resources is also great, (although in this case I made that really hard to do with almost all of these starts).
Your scouting was very questionable in my opinion - wasting a workboat to go so far? Moving a scout deep into jungle? This is a waste of time. Focus on objectives close to you - barb defogging (which would have saved you a city).
On your Turn 83 post, you have still just 1 cottage and forests being worked by the capital. Not enough workers, but that is mostly because you already are behind. However, those forests can be leveraged into extremely quick expansion into a safe direction away from pindicator. A possible cause for this is the huge number of roads you are building. A lot of them are totally unnecessary. if a resource is next to a river, you generally don't need to road it, like your wheat for example, or your gems. about 60% of the roads are extra, and that's about 20 worker moves that could have been spent on 6 chops, and therefore 3 or so settlers - the choice to build those roads is equal to 3 cities because of early-game worker micro, that is extremely critical to digest.
On another note, I am increasingly questioning my choices as map maker, especially with player commentary. But, since pretty much everyone (besides superdeath and AT) are complaining, I think I did not do anything too egregious (although I really did make poor Jowy suffer).
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
July 9th, 2020, 16:29
(This post was last modified: July 9th, 2020, 16:29 by scooter.)
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GKC touched on this in his post just now, but to elaborate on one point:
You're IMP and buried under forests. Chop those into easy settlers! Workers are underbuilt too (lots of unimproved worked tiles), but that's another symptom of not using your forests. There are a lot of mistakes to unpack here, but I think the power of chopping/whipping when you have a multiplier in your leader especially can't be emphasized enough.
I predict pindicator eats him with ease and ultimately runs away with this game because of it.
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(July 9th, 2020, 16:29)scooter Wrote: I predict pindicator eats him with ease and ultimately runs away with this game because of it.
Depends on how superdeath behaves, but this is the likeliest outcome at this point. Charriu/MJMD pummeled each other way too hard when MJMD could have gone in pindi/gira's direction. Cairo's slow expansion despite being the one furthest away form other civs will only benefit pindi. The other wildcard here is Jowy.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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Man, having 4 cities and forests touching your capital on T83 means you've done something terribly wrong even if you're not IMP. Does he really have just the two workers I can see too?
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All pindi needs is 5 numids to roll over Gira.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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(July 11th, 2020, 12:58)GeneralKilCavalry Wrote: All pindi needs is 5 numids to roll over Gira.
But his net gains won't be huge. At least he'll have plenty of forests to chop, but digesting that won't prove to be as decisive against Superdeath as I think he's expecting.
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